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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
I've always been a fan of your work, thesoupiest. RL: Amazing. The weapons are great, and the robot is nice in a pinch. 9.5/10
LB: A good way to mix it up with the zombies. 8/10.
SAP: I'm not a huge fan of the turret, but everything else is pretty great, minus a few small things. 7/10)
With the shotgun, maybe make some of the pellets/rounds/whateveryouwanttocallthem into tracers/visible?
The sprites for the blasters are rather bad, considering your other work.
The revolving laser seems to be missing something, but I can't quite figure out what.
GS: My favorite of all of them. The weapons are vanilla-looking, but offer enough versatility that it makes them stand out. I'm a big fan of the shock pistol in particular. My ONLY gripe is how sturdy the Heavy Trooper is. For his size, I think he should be able to take much more pain than he does. The jetpack took me a little while to figure out, and it does detract from the usefulness, but nonetheless I like it. 9/10
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Wed Feb 09, 2011 12:55 am |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
Amazing work, my favorite B24 stuff hands down!
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Wed Feb 09, 2011 1:06 am |
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yoyoman
Joined: Sun Jan 30, 2011 6:02 pm Posts: 34 Location: Cold and dark Finland
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
I love your style it's simple but just awesome
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Wed Feb 09, 2011 3:26 pm |
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Double57
Joined: Sat Sep 18, 2010 4:25 pm Posts: 8
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
O.....M.....G This has to be one of the greatest mods (in my non-modder oppinion) I can't wait to see what the chars for SA will be like, the concepts are awsome, but SA could use a bit more work, no offence. The best is the RL character, simply the best!
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Wed Feb 09, 2011 5:11 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
Specifically, how could the Pistol and Carbine sprites in the Shadow Aspect pack be improved?
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Wed Feb 09, 2011 10:52 pm |
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piecewise
Joined: Thu Oct 14, 2010 4:25 pm Posts: 47
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
thesoupiest wrote: Specifically, how could the Pistol and Carbine sprites in the Shadow Aspect pack be improved? I think the problem with them is that there's no real obvious layering to them, they're just very plain and lacking a sense of physical depth. I edited the LC sprite just a bit to show ya what I mean, with some overlaps and extra bits.
Last edited by piecewise on Wed Feb 09, 2011 11:36 pm, edited 2 times in total.
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Wed Feb 09, 2011 11:18 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
Nonsequitorian wrote: The Gatling laser isn't like the laser rifle, the beam is interrupted by the barrels, which I don't particularly like, a faster rifle would be what I'd in vision. Maybe if you made the trails on the rounds really really long.
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Wed Feb 09, 2011 11:19 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
GibImpulseLimit and ImpulseDamageThreshold are catastrophically low. These guys take damage falling out of a dropship.
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Thu Feb 10, 2011 12:13 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
Yea, what those guns needed are something like the added details on piecewise's sprite.
And I never got a hold on how to use the carbine. Its firing rate isn't fast, nor is it slow. Though it is already better than the vanilla Blaster Pistol, whose firing rate is extremely ambiguous.
Anyway, I love the vanilla Laser Rifle. Firing a clip onto an enemy rocket is extremely satisfying. Any plans to make other laser-related weapons?
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Thu Feb 10, 2011 3:07 am |
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yoyoman
Joined: Sun Jan 30, 2011 6:02 pm Posts: 34 Location: Cold and dark Finland
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
Can't wait for release II maybe even III AWESOME FANTASTIC WORK YOUR MY FAVOURITE, sorry for any mistypes. Necrospepter is my personal favourite
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Thu Feb 10, 2011 3:29 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
The Heavy Trooper will be receiving significant changes.
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Thu Feb 10, 2011 10:32 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
My Spider sense is feeling un update.
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Sun Feb 13, 2011 8:47 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
I thought beta-testers were supposed to be sworn to secrecy.
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Sun Feb 13, 2011 10:21 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
What? I mean, this one hasn't been updated in a while, and I think that after all this time it should get an update. I guess.
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Mon Feb 14, 2011 12:12 am |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: thesoupiest's Combined Forces - Release 1 (2/6/11)
If anything, the ImpulseDamageThreshold of the Derelict Robot, the Lazarus Brigadier and the Lazarus Revenant should be increased - they take damage falling out of dropships.
Which I've said before.
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Mon Feb 14, 2011 12:49 am |
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