[WIP] NovaMind [Updated to B27]
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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 Re: [WIP] NovaMind
Hyperkultra wrote: Better yet, duck tape the launchers to the bottom of his feet, facing down. Rocket boots, right there. Unless you are standing on something. GIVE THIS MAN A NOBEL PRIZE!
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Sat Aug 29, 2009 1:18 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: [WIP] NovaMind
 Top or bottom version?
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Sat Aug 29, 2009 1:49 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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 Re: [WIP] NovaMind
Their both good, but I'd have to go with the top one.
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Sat Aug 29, 2009 1:52 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: [WIP] NovaMind
top.
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Sat Aug 29, 2009 1:52 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [WIP] NovaMind
Bottom, but with the indicators moved about a pixel closer together vertically.
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Sat Aug 29, 2009 2:12 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: [WIP] NovaMind
it could just be a missile icon with a number on the side.
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Sat Aug 29, 2009 3:46 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [WIP] NovaMind
Lizard wrote: it could just be a missile icon with a number on the side. Pretty sure that'd entail quite a bit of extra work presuming he's already got these ones working.
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Sat Aug 29, 2009 3:57 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: [WIP] NovaMind
Not really, I just need to change 8 sprites. Not that hard
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Sat Aug 29, 2009 4:04 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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 Re: [WIP] NovaMind
I like the top one
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Sat Aug 29, 2009 4:24 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: [WIP] NovaMind
 Okay! Uploaded latest release, redownload from the OP. I will be updating the OP later today. But now I will go watch some shitty superman movie edit: To fire missile triple tap sharpaim. If you're using the mouse triple tap the menu button (I haven't tested this, but Grif assures me that it works)
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Sat Aug 29, 2009 4:35 pm |
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Clockwork
Joined: Wed Apr 08, 2009 6:14 am Posts: 30
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 Re: [WIP] NovaMind
There's a little quirk about the missile counter system. When the medium dies the missile counter system still remains on the screen, above the mediums corpse.
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Sat Aug 29, 2009 5:02 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: [WIP] NovaMind
Yeah, just noticed. should be fixed now
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Sat Aug 29, 2009 5:04 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: [WIP] NovaMind
self:SetWhichMOToNotHit(self.Parent, -1); On the rockets, it pretty annoying to get killed by your own weapon.
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Sat Aug 29, 2009 5:08 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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 Re: [WIP] NovaMind
When you order any NovaMind soldier in the Coming of God, it just falls out of the sky as soon as it arrives.
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Sat Aug 29, 2009 5:49 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: [WIP] NovaMind
some bugs: -rockets sometime just lies away without even trying to lock on -the counter uses 1 for 0, 2 for 1 etc.
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Sat Aug 29, 2009 5:50 pm |
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