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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Dear Sister pistol
Daman wrote: The above is an important post as to getting the joke of this gun
how is this gmod related at all It could've just been recreated in Gmod too much. I do get the joke, but is there a real difference in weapon stats other than the Dear Sister song as seen in The OC and SNL?
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Sun May 17, 2009 1:13 pm |
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Neeip
Joined: Sat May 16, 2009 12:53 am Posts: 11 Location: vancouver BC, Canada, eh?
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Re: Dear Sister pistol
OHMYGODOHMYGOD! i guess i just never got a kill shot with the thing before, oh god this thing is awsome! the snl sketch is awsome, too!
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Sun May 17, 2009 2:07 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Dear Sister pistol
There is the dear sister song, and a time slowdown. Its slightly more complex than it looks.
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Sun May 17, 2009 3:06 pm |
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TheCombine
Joined: Fri May 15, 2009 2:00 am Posts: 29
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Re: Dear Sister pistol
Daman wrote: how is this gmod related at all There was a Dear Sister gun released for GMod quite some time ago. http://www.youtube.com/watch?v=4f20Jfg_EI4
Last edited by TheCombine on Sun May 17, 2009 3:50 pm, edited 1 time in total.
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Sun May 17, 2009 3:48 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Dear Sister pistol
Doesnt mean its Gmod related... I havent seen the Gmod Dear sister actually.
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Sun May 17, 2009 3:49 pm |
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TheCombine
Joined: Fri May 15, 2009 2:00 am Posts: 29
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Re: Dear Sister pistol
I edited a video in the post.
Yeah, I agree, doesn't make it GMod related regardless.
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Sun May 17, 2009 3:51 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Dear Sister pistol
It would be cool if you automatically dropped the gun too but I guess you would have put that in if it was possible. I remember TLB saying something about there not being many inventory hooks yet. But this is still amusing.
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Sun May 17, 2009 3:52 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Dear Sister pistol
I tried that with DropAllInventory, it didnt work.
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Sun May 17, 2009 3:57 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Dear Sister pistol
lol, I've had the Gmod version for a while and I say you done a good job 'tis awesome, though I have to drop the gun myself to get the effect. in the tutorial mission I got a headshot on a dummy who jetpacked down from the ledge, 'twas awesome.
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Sun May 17, 2009 4:09 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Dear Sister pistol
you win the internet.
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Sun May 17, 2009 5:23 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Dear Sister pistol
Do I just have an old version or does it play the sound and slowdown for every shot, not every kill? It would be nice if it only did it on kills, although again I'm not sure if that is possible.
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Sun May 17, 2009 5:24 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Dear Sister pistol
metal chao wrote: Do I just have an old version or does it play the sound and slowdown for every shot, not every kill? It would be nice if it only did it on kills, although again I'm not sure if that is possible. put lua in the bullet so that if it hits an actor of any sort, it will slow down and play that sound, but not when you shoot.
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Sun May 17, 2009 5:34 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Dear Sister pistol
smithno13 wrote: I tried that with DropAllInventory, it didnt work. That seems to drop everything but the weapon in hand.
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Sun May 17, 2009 6:12 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Dear Sister pistol
It would be cool if the pistol killed the person it hits no matter what. You could achieve that by setting their health to 0.
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Sun May 17, 2009 6:24 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Dear Sister pistol
Miles_T3hR4t wrote: metal chao wrote: Do I just have an old version or does it play the sound and slowdown for every shot, not every kill? It would be nice if it only did it on kills, although again I'm not sure if that is possible. put lua in the bullet so that if it hits an actor of any sort, it will slow down and play that sound, but not when you shoot. Not possible... With my current knowledge of Lua. I will think of a way to do it. Biggest problem is this pistol uses heavy sniper method and fires 20 MOPixels (Got to be accurate, the people in the skit didnt keep on walking, did they?) so any method I used to check who it hits would be glitchy, to say the least. Besides, I am on to my next lua project.
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Sun May 17, 2009 6:27 pm |
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