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 Energy Mine Deployer 
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: Energy Mine Deployer
OH GOD I JUST GOT AN IDEA

Put it on a crabs body!

Hmm, would that be possible without it destroying itself?


Sun May 10, 2009 4:56 am
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Joined: Sat Jan 17, 2009 8:53 am
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Location: Philippines
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Post Re: Energy Mine Deployer
nnninja wrote:
It leaks deadlyness!


No. It leaks Pure 100% zalo awesomeness! :P


Sun May 10, 2009 8:32 am
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: Energy Mine Deployer
So does it shoot you when you shoot at it, or does it shoot everything?
Downloading anyway.


Sun May 10, 2009 9:56 am
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Joined: Wed Mar 25, 2009 9:49 pm
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Post Re: Energy Mine Deployer
Quote:
No. It leaks Pure 100% zalo awesomeness!


Which happens to be deadly to all things n00b!


Sun May 10, 2009 4:35 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
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Post Re: Energy Mine Deployer
I like how it fires a laser particle for each particle that hits it. I was using a rather particle heavy sniper rifle when shooting at it and was quite shocked to see a laggy attack response that severed the MARS I was using into two pieces.


Sun May 10, 2009 4:59 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Energy Mine Deployer
Darnet, this was what i had attemted in as a brain my plasma mod


Sun May 10, 2009 5:04 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Energy Mine Deployer
Nothing like using the stupidity of the AI against it.

I don't think there will EVER be good enough AI to where it thinks "hey, maybe I SHOULDN'T shoot this enemy unit." Makes it feel a bit exploitative.


Sun May 10, 2009 5:28 pm
Profile YIM
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Energy Mine Deployer
Lafe, I edited it out for you, but please don't quote images. There's usually no need to quote the OP, either.


Sun May 10, 2009 5:58 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Energy Mine Deployer
Darlos9D wrote:
Nothing like using the stupidity of the AI against it.

I don't think there will EVER be good enough AI to where it thinks "hey, maybe I SHOULDN'T shoot this enemy unit." Makes it feel a bit exploitative.


Maybe a sort of adaptive AI could learn that "Huh, all the guys
before me who shot this thing died. Maybe I shouldn't shoot it..."


Sun May 10, 2009 7:22 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Energy Mine Deployer
That would mean some sort of cowardice/threat evaulation system.

Don't think that meat puppets are smart enough to figure out how dangerous a thing is.


Sun May 10, 2009 7:30 pm
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Post Re: Energy Mine Deployer
zalo wrote:
Darlos9D wrote:
Nothing like using the stupidity of the AI against it.

I don't think there will EVER be good enough AI to where it thinks "hey, maybe I SHOULDN'T shoot this enemy unit." Makes it feel a bit exploitative.


Maybe a sort of adaptive AI could learn that "Huh, all the guys
before me who shot this thing died. Maybe I shouldn't shoot it..."


zalo, is that going to be another one of your Lua challenges? :D


Sun May 10, 2009 7:33 pm
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Joined: Wed Mar 25, 2009 9:49 pm
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Post Re: Energy Mine Deployer
Once the AI gets better, this can be used to build walls.


Sun May 10, 2009 8:43 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Energy Mine Deployer
ramonimbao wrote:
zalo wrote:
Darlos9D wrote:
Nothing like using the stupidity of the AI against it.

I don't think there will EVER be good enough AI to where it thinks "hey, maybe I SHOULDN'T shoot this enemy unit." Makes it feel a bit exploitative.


Maybe a sort of adaptive AI could learn that "Huh, all the guys
before me who shot this thing died. Maybe I shouldn't shoot it..."


zalo, is that going to be another one of your Lua challenges? :D


Not possible unless data gives more controll over AI system(at least give a system to disable AI shooting).


Sun May 10, 2009 11:22 pm
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Post Re: Energy Mine Deployer
I know a lot of AI in squad-based games have specific modes of attack/defense, like, "Fire on all enemy units", "Fire on all enemy infantry", "Fire only when fired upon", "Don't fire even when fired upon", etc. CC's potential AI level is kind of limited, though, Lua and all :P I guess you could code out specific actions taken by the AI in response to specific situations, but you probably couldn't code an adaptive AI.


Mon May 11, 2009 3:37 am
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Post Re: Energy Mine Deployer
That sounds like a challenge...

...for someone else.


Mon May 11, 2009 9:56 pm
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