View unanswered posts | View active topics It is currently Wed Feb 26, 2025 11:51 pm



Reply to topic  [ 479 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 32  Next
 The Wehrmacht - an Axis mod - WWII 
Author Message
User avatar

Joined: Thu Jul 15, 2010 1:52 pm
Posts: 165
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Bizarro Ted Turner wrote:
Yeah I just tried it out after downloading it on a whim after I posted. Worked fine, love the Panzers. Any plans for a Panzer IV or a Tiger? Also, I have a suggestion for a dropship if you're interested. Ever hear of the Weser WP 1003/1? It was a very early VTOL aircraft designed in 1938 capable of transporting a small regiment of Fallschirmjagers. Not sure if any prototypes were made, but I read about it in the book My Tank Is Fight!

http://www.histaviation.com/Weserflug__WP_1003.html
http://sv.wikipedia.org/wiki/Weserflug_WP_1003 This is in Swedish, I don't know how to read it and Google translate is sucky. =/

One of the engineers who worked on the Weser helped design the Boeing V22 Osprey.

I just think a Weser would make way more sense than a Stuka with helicopter propellers.


Next time actually take time to look for the english wiki.

http://en.wikipedia.org/wiki/Weserflug_WP_1003

I think kettenkrad should base his off of the UAV plane mod.


Tue Dec 21, 2010 7:40 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Bizarro Ted Turner wrote:
I just think a Weser would make way more sense than a Stuka with helicopter propellers.

Yeah, the Stuka was... I dunno. I had some ideas I wanted to test. Looks good, but I doubt I will implement it. I'm taking a break from Wehrmacht. As for the PzKpfw IV (My personal favourite tank of WWII), it wouldn't be very different from the Panzer III, save 10mm more armour and a different sprite. The King Tiger though would be interesting. First I need to learn walkpaths to make it slower, and (to any of you pro's out there) would it be possible to make the tank's jetpack fire parallel to the chassis as a non-maneuverable machine gun?


Tue Dec 21, 2010 8:45 am
Profile
User avatar

Joined: Mon Dec 20, 2010 6:29 am
Posts: 10
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
PvtVain wrote:
Next time actually take time to look for the english wiki.

http://en.wikipedia.org/wiki/Weserflug_WP_1003

I think kettenkrad should base his off of the UAV plane mod.


Huh. I couldn't find an english translation. I found a page for "Vehicles that should have articles" and the Weser was on there, but it was red.

Kettenkrad wrote:
Bizarro Ted Turner wrote:
I just think a Weser would make way more sense than a Stuka with helicopter propellers.

Yeah, the Stuka was... I dunno. I had some ideas I wanted to test. Looks good, but I doubt I will implement it. I'm taking a break from Wehrmacht. As for the PzKpfw IV (My personal favourite tank of WWII), it wouldn't be very different from the Panzer III, save 10mm more armour and a different sprite. The King Tiger though would be interesting. First I need to learn walkpaths to make it slower, and (to any of you pro's out there) would it be possible to make the tank's jetpack fire parallel to the chassis as a non-maneuverable machine gun?


I could probably sprite a Weser if you'd like, given enough time that is, and upload an updated file.


Tue Dec 21, 2010 8:54 am
Profile YIM WWW
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
If you want to, I'm going to have a stab at the V-22 Osprey for a SpecOps mod I'm making, and if I can get the code worked out, I'll go ahead. They'll probably just be a resprite of each other, though.


Tue Dec 21, 2010 10:50 am
Profile
User avatar

Joined: Mon Dec 20, 2010 6:29 am
Posts: 10
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
A resprite would look a bit silly. The Weser tilted part of its wings along with its turbines, and it was about half as wide as an Osprey.
Edit: Man these panzers have paper thin armor.


Tue Dec 21, 2010 8:53 pm
Profile YIM WWW
User avatar

Joined: Sun Jan 09, 2011 9:26 am
Posts: 19
Location: Finland lol
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
I just made this,hope it gets to game because it looks cooler than original,i think.
Credit is always welcom :? e


Attachments:
nimetön.png [44.88 KiB]
Not downloaded yet
Thu Feb 03, 2011 8:03 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Oh god my eyes, the horror of png!


Thu Feb 03, 2011 9:50 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Natti, it's JPG that destroys images, PNG saves em just fine.


Thu Feb 03, 2011 9:53 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
How come the image is so blurry then? O.o


Thu Feb 03, 2011 10:03 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
He resized it in a program without doing it in increments of 100%.


Thu Feb 03, 2011 10:09 pm
Profile
User avatar

Joined: Sun Jan 09, 2011 9:26 am
Posts: 19
Location: Finland lol
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Natti wrote:
Oh god my eyes, the horror of png!

Lolwut?
:???:


Fri Feb 04, 2011 8:00 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Wait oh my god what is happening here? @DudewithballsofsteeL: Yeah, the image is kind of blurry, all I can make out is a... golden fuel tank?


Fri Feb 04, 2011 9:50 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Actually, it looks like a JPG saved with a .PNG extension.


Fri Feb 04, 2011 9:54 am
Profile
User avatar

Joined: Sun Jan 09, 2011 9:26 am
Posts: 19
Location: Finland lol
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
mail2345 wrote:
Actually, it looks like a JPG saved with a .PNG extension.

I cutted the pic from that big pic in the front page and did that golden fuel tank with paint lol i suck! :oops:


Fri Feb 04, 2011 12:26 pm
Profile
User avatar

Joined: Sat Jul 25, 2009 4:24 am
Posts: 146
Location: Somewhere in Ohio
Reply with quote
Post Re: Wehrmacht / German / Axis forces mod WWII
Excellent mod I really like how everything works.
Now time to tell whats wrong:
*The AA Gun breaks after contiuous use.
And that is about it. :)
Keep it up.


Sat Feb 05, 2011 5:05 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 479 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 32  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.106s | 16 Queries | GZIP : Off ]