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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns -B23-
I like that idea, make it have a velocity that makes it go downwards, but enough so it won't hit the ground on grasslands.
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Sat May 16, 2009 6:53 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -B23-
That's a bad idea really. It would just smash the thing into ground on most maps.
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Sat May 16, 2009 7:49 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns -B23-
Well just a bit then. Like make it fall about 5 pixels then start floating.
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Sat May 16, 2009 7:51 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -B23-
Got the drones to work nicely so I released them. I got a little lazy so the sprites are pretty much the same.
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Sun May 17, 2009 2:55 pm |
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Yoshiyoman
Joined: Wed Mar 04, 2009 8:05 pm Posts: 18 Location: Im mah pc, eating mah bugs
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Re: Lua Guns -B23-
lol! the drone could be awsum on multiplayer mode! like: a driver and a gunner! Good job man!
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Sun May 17, 2009 11:24 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Lua Guns -B23-
That's actually a neat idea... think of technicals, or a massive land fortress with many turrets... Basically make an ACrab 'tank' and make a 'shotgun rider' turret... insta-driveby madness for everyone!
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Mon May 18, 2009 3:06 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Lua Guns -B23-
Lookin' better on that drone.
Lookin' forward to further improvement on it in the future.
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Thu May 21, 2009 4:54 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -B23-
This has become more of a lua tech demo thing for me than an actual serious mod, so I might not really make them sprites. Plus I'm a pretty bad spriter. Also, I managed to make the swarmer check for line of sight when choosing it's target. It needs some tweaking still, but I'll propably update with it in a few days. Currently I'm making a radiation bomb thing that sets anythigns hp to -1 when it blows up in 500 pixel range. It also has a fine feature of going only 100 pixels inside solid stuffs using the line of sight technique. Too bad I can't get it to work for some weird reason.
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Thu May 21, 2009 2:55 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -B23-
Updated. The swarmer works pretty reliably now, and the kill everything-bomb became a teleportation nade, which is infinitely cooler.
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Mon May 25, 2009 12:45 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Lua Guns -25.5.09-
Does it always explode like that when you teleport? Its kinda nasty getting your feet full of shrapnel. : 0 Btw really awesome stuff in this package. Vortex gun is just so badass to use and the missiles are plain cool.
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Mon May 25, 2009 1:22 pm |
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Demnevanni
Joined: Mon Apr 09, 2007 8:08 pm Posts: 11
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Re: Lua Guns -25.5.09-
I've just discovered something kinda cool: you can use the slave chip from mail2345's LuaTech mod on your gun drones, meaning that you can control the movement of the drop ship part from the turret part, so you can fly around WHILE shooting stuff.
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Mon May 25, 2009 1:26 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -25.5.09-
The explosion ignores the user so you wont get hurt. But eceryone else will. It's a feature in GibThis I discovered when looking at the docs. Edit: I'll take a look at the slave chip now.
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Mon May 25, 2009 1:27 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Lua Guns -25.5.09-
I managed to modify my code so it reads from self.gun instead of the player actor: Code: local i = 1 while i < 43 do if self.gun:GetController():IsState(i) then self:GetController():SetState(i,true) end i = i + 1 end self:SetAimAngle(self.gun:GetAimAngle(false))) end
Should do the trick.
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Mon May 25, 2009 8:16 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Lua Guns -25.5.09-
I'm having a problem with the swarmer missiles detonating very prematurely, anyone else got this? : /
Also, I wish the drones wouldn't drift to the left xD
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Mon May 25, 2009 10:37 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Lua Guns -25.5.09-
Yeah Hi, friendly neighbourhood moderator here - just letting you know you should post on-topic.
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Tue May 26, 2009 1:49 am |
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