Re: Gone with the Blastwave Factions v2.3
Well, since I've updated some of my other factions, that means these ones get them too:
Reds:
-Added a new unit, Reds Spec Ops. They are lightly armored but are as sharp as a sniper plus their arms and legs cannot be hit.
-Added a new weapon, SMG-Reds. It's basically an assault rifle without the stock. Deals less damage but has faster rate of fire.
-Edited the look of Reds Heavies. They now look like the "Out of my way, scrublords" dude.
Blues:
-Added a new unit, Blues Spec Ops. Their legs and helmets are armored plus their arms cannot be hit. They are as sharp as a sniper.
-Added a new weapon, SMG-Blues. It's basically an exact copy of the Reds one... but with generally better stats.
Yellows:
-Added a new unit, Yellows Spec Ops. They are heavily armored but not as much as a Heavy. They are as sharp as a sniper.
-Added a new weapon, SMG-Yellows. It's a proper submachine gun with a deadly rate of fire.
Greens:
-Added a new unit, Greens Spec Ops. They look like normal soldiers, except they are better trained and have a chance to spawn with helmets with enemy colors. Their main arm cannot be hit.
-Added a new weapon, SMG-Greens. It's basically a poorly maintained SMG-Reds.
All 4 Factions:
-Edited Flamers to be a bit less effective. They will only gib body parts made of armored flesh or weaker. They also don't push actors as much.
-Knights now use a jetpack instead of jumping so the ai can use them effectively.
-Added an unused bodypart to most actors, Collar. It's merely for looks as it cannot be hit.
-The Armored Collar can be hit so it offers protection to the neck area now. Only the ones in Knights are decorative.
-Removed some redundant pieces of code from the files.
Here's some sample screenshots of some of the new content:
New look for the Reds Heavy:
New Yellows Spec Ops:
New Reds Spec Ops: