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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Dear Sister Pistol [UPDATE]
Lizard wrote: Foa wrote: I made a spin-off, Sir Brother, and it insta kills people, no funny song, no sound block, no slo mo, no drop, 17 rounds. So it's just one of those lame one-hit-kills pistols? Eh, it could be used for suicides, or sniper rifles. I started the habit of committing suicide when I finish a mission. Apparently Dear Sister reloads itself on the ground.
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Tue May 19, 2009 12:21 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Dear Sister Pistol [UPDATE]
All weapons reload themselves if you drop them, oddly. And yeah, the offsets are a bit strange, so the bullet has a tendency to actually shoot its owner. This also happens if you're too close to your target. This is all because of how the "collision detection" for the bullet works, e.g. trying to find the closest actor in a range. Until there are more accurate techniques for checking collision in CC, we'll have to stick with this
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Tue May 19, 2009 3:26 am |
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madmonkey43
Joined: Mon Sep 10, 2007 4:42 pm Posts: 59 Location: your miiiiiind
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Re: Dear Sister Pistol [UPDATE]
this gun is jokes...somehow a zombie managed to get hold of it on zombie caves and shot me, a fully armed space marine, dead. the music played and i cried a little. after i had laughed for about half a minute though, hahah
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Tue May 19, 2009 9:02 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Dear Sister Pistol [UPDATE]
I just killed myself with this by using my portal gun it doesn't seem to work all the time.
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Tue May 19, 2009 10:25 pm |
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Twad
Joined: Sat Feb 16, 2008 5:35 pm Posts: 21
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Re: Dear Sister Pistol [UPDATE]
now all i need is a flamethrower that sings "ring of fire" by johny cash
And everytime i used it.. it flew right off the hands of my actor..
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Tue May 19, 2009 11:34 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Dear Sister Pistol [UPDATE]
It's supposed to do that. Can't remember why. The reason's funny though.
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Tue May 19, 2009 11:36 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Dear Sister Pistol [UPDATE]
Robo, if it penetrates the actor and goes through, it will not work unless it hits terrain very close to the actor. The newest version should fix that problem, but you may have a problem shooting harder actors, like a brain case or robot. And the gun flys out of your hands because you are in shock that you actually shot someone
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Tue May 19, 2009 11:38 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Dear Sister Pistol [UPDATE]
Please tell me firing this slows down the game for a period of time. It better.
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Wed May 20, 2009 1:43 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Dear Sister Pistol [UPDATE]
It does. And yeah, it doesn't work if it penetrates actors. I tried to fix that as best I could but it's not entirely perfect.
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Wed May 20, 2009 1:52 am |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Dear Sister Pistol [UPDATE]
Of course it slows down time! It wouldnt be dear sister if it didnt slow down time!
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Wed May 20, 2009 4:12 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Dear Sister Pistol [UPDATE]
smithno13 wrote: Of course it slows down time! It wouldnt be dear sister if it didnt slow down time! That's what happens in the Dear Sister videos, someone reads a letter, that person shots their sister, it plays that song, and then goes into slo-mo.
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Wed May 20, 2009 4:28 am |
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