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Vehicles? (Data Please Read)
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Mon Dec 18, 2006 8:06 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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This is not possible, yet... Or if you make the legs go around it may work as an wheel-based vehicle...
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Mon Dec 18, 2006 8:09 pm |
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Mon Dec 18, 2006 8:13 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Im not much of a explainer.. You could ask... Ehhh.... I think when I got some free time I gonna sit down and make a kick-ass how to mod manual.. Ask somebody, just dont ask sombody that cant a ♥♥♥♥ about vehicles...
Good luck!
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Mon Dec 18, 2006 8:17 pm |
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Mon Dec 18, 2006 8:46 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Yes... That works too....
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Mon Dec 18, 2006 8:52 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Don't demand things that are beyond your ability. It's all fine and dandy to say "It should have a passenger seat and shocks and a horn and a button that makes bombs fall everywhere while playing heavy metal music", but each of those takes a lot of time and effort on behalf of the team's coders, visual artists and sound designers. Don't demand things of them, especially if you don't really give anything back to the community.
[/rant]
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Mon Dec 18, 2006 10:11 pm |
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Mon Dec 18, 2006 10:26 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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black_x_burning_sand wrote: First of all I wasnt ♥♥♥♥ demanding anything Second of all I was asking if it was possible to create the effect of a vehicle and I found out that it is. Third of all as a matter of fact I am giveing back to the community by makeing a mod dont just assume you know everything jackass.
Oh and here is a demand Shut the hell up! How about we converse in a civil manner? Insults and poor grammar will get you nowhere. Quote: a few features should include shocks tires and bodys of the car and the ability to have a person get in the car and drive it around with weapons that can be fired while driveing.
I think that you've edited your first post since I posted, but even if you didn't you're still asking quite a bit of the developers. Cut them some slack here, it's a monumental task to design a game. I'm sticking up for the Data Realms staff here if anything.
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Tue Dec 19, 2006 12:34 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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was all that really necessary? black_x was just asking a question and/or suggesting an idea, it wasn't like he called data lazy or something
both of you stop being clowns to each other
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Tue Dec 19, 2006 12:54 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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I'm an ♥♥♥hole as a rule, he just seemed too demanding is all. I've seen one too many "I want awesome things but I have no skills so you guys do it for me" wanna-be modders for other games, trying to avert that conundrum.
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Tue Dec 19, 2006 1:05 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Hey!! Shut the ♥♥♥♥ up! Stop begin ♥♥♥holes! I hate flame-wars... Again shut up!
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Tue Dec 19, 2006 3:23 pm |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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The Punisher wrote: Hey!! Shut the ♥♥♥♥ up! Stop begin ♥♥♥holes! I hate flame-wars... Again shut up!
... Stop begin? Oxy moron!
Eh. I'd like vehicles, but right now it'd be sortof hard. What is necessary for a primitive vehicle is rotating joints and the ability to direct thrusters. With that, you could probably set up wheels (rotating joints) and put thrusters in the same place as wheels, so that it looks like the wheels are powering the car (they'd just roll) while the thrusters are moving it.
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Tue Dec 19, 2006 7:27 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Oxymoron...? Okay.... This is news to me...
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Tue Dec 19, 2006 7:45 pm |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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oxysaywhatwillis?
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Tue Dec 19, 2006 7:51 pm |
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