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Codesta
Joined: Tue Dec 12, 2006 7:05 pm Posts: 8 Location: Canada
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Online Play?
Hi. I was just wondering because I didn't see no one mention it.
Will this ever have an online play mode?
I think it would be cool.
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Fri Dec 15, 2006 7:17 pm |
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puredps
Joined: Sun Dec 10, 2006 6:44 am Posts: 31 Location: uranus
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that would be awesome they sould make that
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Fri Dec 15, 2006 7:20 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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You guys know nothing, think of the massive lag, I have seen this posted many times, and I already gave the way by which lag would be reduced.
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Fri Dec 15, 2006 11:28 pm |
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puredps
Joined: Sun Dec 10, 2006 6:44 am Posts: 31 Location: uranus
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it would be cool but not like tons of people playing on 1 server play only 1 on 1 like the 2 player but online
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Fri Dec 15, 2006 11:33 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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puredps wrote: it would be cool but not like tons of people playing on 1 server play only 1 on 1 like the 2 player but online
That's what I meant.
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Fri Dec 15, 2006 11:47 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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I'm sure there would be a way to fix this, but what if people modified their files to cheat on line?
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Sat Dec 16, 2006 12:17 am |
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Persh
Joined: Sat Nov 18, 2006 7:42 am Posts: 61 Location: Spring, Texas
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I'd love online play, in fact I wish Data would put it in, even if it was just hard-to-get-working TCP/IP.
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Sat Dec 16, 2006 12:33 am |
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puredps
Joined: Sun Dec 10, 2006 6:44 am Posts: 31 Location: uranus
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Why would it lag so much? It shouldn't lag too much...
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Sat Dec 16, 2006 1:15 am |
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puredps
Joined: Sun Dec 10, 2006 6:44 am Posts: 31 Location: uranus
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They could make it that you have to download online version so you couldnt mod it/change it
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Sat Dec 16, 2006 1:17 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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About mods, for my anti-lag way I think it would be almost impossible to have them, maybe someone can come up with something. But, the reason that MP would lag is that if one person is the host, then you become reliant on that persons connection, so unless they have uber internet the other player has problems, reguardless of their internets. My idea was to use a dedivated server, which players would connect to and start their games on, this way the game instance would run on the server, making it harder to cheat and meaning you don't have to worry about a host having dial-up.
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Sat Dec 16, 2006 1:42 am |
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puredps
Joined: Sun Dec 10, 2006 6:44 am Posts: 31 Location: uranus
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Quote: My idea was to use a dedivated server
thats what I said run 1 on 1 on a server
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Sat Dec 16, 2006 2:06 am |
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Muffenz
Joined: Fri Dec 08, 2006 4:10 am Posts: 26 Location: Wisconsin
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The only online that i would ever see on this game would be only if its co-op, or story mode co-op.
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Sat Dec 16, 2006 2:50 am |
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Chriscc123
Joined: Fri Dec 15, 2006 7:43 am Posts: 6
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... i think it would still be lagy even if every one who was playing and the server had T3 connetion
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Sat Dec 16, 2006 5:53 am |
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