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Alechs
Joined: Sat Dec 09, 2006 9:37 pm Posts: 55
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Beam Weapons and Repair/Healing
Will we ever see any beam technology? maybe like a giant beam from the satelite? I also thought there would be some way to repair and or heal my actors... y'know, but not in a cheesy "health box with a red cross on it" way. Maybe a healing tool or a pod.
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Sun Dec 10, 2006 6:07 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Beam technology is coming!
Btw welcome to our shiney forum!
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Sun Dec 10, 2006 6:13 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Indeed, I think a few people are working on call-down attacks.
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Sun Dec 10, 2006 7:19 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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hey wat does btw mean?
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Sun Dec 10, 2006 7:50 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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by the way
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Sun Dec 10, 2006 7:52 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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By the way... here is a list of "chat" words...
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Sun Dec 10, 2006 7:53 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Somebody made a beam weapon before, it's a laser gun.
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Sun Dec 10, 2006 8:46 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Beam = Grenade that makes a few HEAVY projectiles way above it.
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Sun Dec 10, 2006 8:52 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Is it possible to make a bullet do negative damage?
If so i can make a healing gun
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Mon Dec 11, 2006 10:29 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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No, think of HOW damage is done.
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Mon Dec 11, 2006 1:52 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Dunno, havent bothered looking at that yet.
I've only messed with spread, velocity, sharpness and graphics
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Mon Dec 11, 2006 2:33 pm |
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hn73r
Joined: Thu Dec 14, 2006 7:19 pm Posts: 8 Location: SATX
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I want either a sniper rifle, or a railgun. Maybe a simple grenade launcher. Though, medkits sound like a good idea.
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Thu Dec 14, 2006 7:26 pm |
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Dead-Inside
Joined: Mon Dec 11, 2006 9:08 pm Posts: 4
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Juggz wrote: Dunno, havent bothered looking at that yet.
I've only messed with spread, velocity, sharpness and graphics
It does damage by force. Which in turn is calculated by speed*mass*sharpness.
Meaning you can't do negative force damage on an actor.
Meaning what you're asking is impossible.
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Thu Dec 14, 2006 7:37 pm |
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hn73r
Joined: Thu Dec 14, 2006 7:19 pm Posts: 8 Location: SATX
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Bummer. Soldat lets you do negative damage with each shot.
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Thu Dec 14, 2006 7:40 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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maybe you can do negative shots, do spped equals minus something and it will fly backwards..... maybe hitting you or the guy behind you and a positive(speed) x positive(mass) x negative(sharpness) = a minus number!!!
(maths sure is fun!)
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Thu Dec 14, 2006 11:39 pm |
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