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Addons http://868000.nnhp.asia/viewtopic.php?f=4&t=78 |
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Author: | The Punisher [ Sat Feb 11, 2006 6:33 pm ] |
Post subject: | Addons |
Why not post addons like custom robots/humans, Rockets and new weapons on this topic, that would be cool! Then we could have some fun while DIRT Master create the new version! poll will run for two weeks |
Author: | Inane [ Sat Feb 11, 2006 8:26 pm ] |
Post subject: | |
Well... Uh, I said yes on the polls. My un-blocky-ified double sized robot head is on page 3 of 'Supporting player-made mods?'. |
Author: | Linongion [ Sat Feb 11, 2006 9:47 pm ] |
Post subject: | |
you can just make the add ons your self.... its what we do... |
Author: | PEANUT BUTTA JELLAY [ Mon Feb 13, 2006 7:29 am ] |
Post subject: | |
Why did my topic fail... |
Author: | Linongion [ Mon Feb 13, 2006 5:05 pm ] |
Post subject: | |
Which topic? |
Author: | ChaosMaker [ Tue Feb 14, 2006 2:41 pm ] |
Post subject: | |
The one entitled Custom Weapons, yea? It may have slid to low on the first page, note however that this one also deals with other modifications, right? |
Author: | The Punisher [ Tue Feb 14, 2006 4:30 pm ] |
Post subject: | |
All modifications are allowed, think about it! New weapons, Custom Rockets, Cutom Players!! And yes i will also make addons i already have some on my Pc waiting to be uploaded!! I got: Flametrowher, Sniper rifle (with zoom), high power sniper (with zoom), Minigun, Super Minigun that will destroy anything in the map! FUN!!! |
Author: | PEANUT BUTTA JELLAY [ Sun Mar 05, 2006 6:31 am ] |
Post subject: | |
The Ripper ( Shoots razor blades at very high speeds) and the Bio Rifle (Soots a big glob of slimy poisonous toxic stuff, I didn't steal this from Unreal Tounament <_< >_>) |
Author: | glo [ Tue Mar 07, 2006 2:10 pm ] |
Post subject: | |
Trying to figure out a way of replacing the soldier's skin. Tried messing with the rtea04\Base.rte\Actors\Soldier bitmaps but the legs will keep their original skin. I must be doing something wrong? |
Author: | Linongion [ Tue Mar 07, 2006 5:33 pm ] |
Post subject: | |
dunno... it worked for me... look for a second pair of legs in the base directory. |
Author: | glo [ Tue Mar 07, 2006 7:45 pm ] |
Post subject: | |
Did it work for you in the same rtea04 build? Im going to take a look in the pathing - I can completely delete every foreground and background leg bitmaps and the game will still run (with the original leg skin). edit: Right. Actors.txt seems to point the game into the Actors.dat file for some of the bitmaps. How exactly did yours work? |
Author: | Linongion [ Wed Mar 08, 2006 2:42 am ] |
Post subject: | |
Ah... right... i did do that in an earlier version... Whoops. |
Author: | PEANUT BUTTA JELLAY [ Wed Mar 08, 2006 6:59 am ] |
Post subject: | |
To change a skin alter the individual parts eg. feet, head, torso |
Author: | glo [ Wed Mar 08, 2006 8:29 am ] |
Post subject: | |
Reasonable. But if you wanted to customize the animated body parts such as the leg, youd need to change the Actors.dat file, am I right? |
Author: | PEANUT BUTTA JELLAY [ Wed Mar 08, 2006 11:04 am ] |
Post subject: | |
No, in the leg and arm files what you do is there are three or four different pics, each one for a different level of the bending of an arm/leg, edit them seperately. |
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