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Circle shape craters http://868000.nnhp.asia/viewtopic.php?f=4&t=45871 |
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Author: | Pumone [ Tue Dec 09, 2014 8:41 pm ] |
Post subject: | Circle shape craters |
Hello guys, I'm just wondering how can I set explosive weapons (grenades, rocket launchers etc.) to create a circle shape crater, just like Worms 2d, I'm sure you all know what I mean |
Author: | CaveCricket48 [ Tue Dec 09, 2014 9:36 pm ] |
Post subject: | Re: Circle shape craters |
If you mean by modding, give this thread a read through. |
Author: | uberhen [ Thu Dec 11, 2014 3:40 am ] |
Post subject: | Re: Circle shape craters |
If you're not fluent in lua (I'm still not), you can do the same thing in .ini with an MOSRotating with DeepCheck = 1. Much simpler and completely lag free. First time I saw the "Worms" effect was in numgun's AAL bomb pack; he had a terrain bomb that relied on a highly-concentrated but short-lived burst of particles. Later, he improved the effect with his TTB Rocket, using an ADoor which "swept" around in a circle. Then Shook used the aforementioned MOSRotating method in his Pelian Army PlanetKiller. I made a small mod that simply removed all explosion effects besides the terrain wipe from the PA PK (I kept the cool delay flash): I also made a grenade version (with no delay flash): Here's the file: Attachment: Check out some of the comments I made near the end of the .ini. PM me if you still need help (though I might not be able to respond until the 16th). |
Author: | Pumone [ Thu Dec 11, 2014 12:46 pm ] |
Post subject: | Re: Circle shape craters |
Thanks to both of you for your super fast reply! Yeah I prefer to do this by using .ini file, much more easy to me. |
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