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The Tease, I Can't Stand It
http://868000.nnhp.asia/viewtopic.php?f=4&t=45795
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Author:  CCS [ Sun Sep 07, 2014 8:47 am ]
Post subject:  The Tease, I Can't Stand It

Assemblies, New Deployables, and this Constructor mentioned. Such a tease, I feel a little hype. Is this continuation of game items or was something learned in PP and filtered back? Can we finally build on-site?

But really, just curious

Author:  4zK [ Sun Sep 07, 2014 10:10 am ]
Post subject:  Re: The Tease, I Can't Stand It

I'm more excited for the inventory visualization and wound manipulation.

Oh, and the MOID being raised up to 65535.

Author:  CaveCricket48 [ Sun Sep 07, 2014 3:18 pm ]
Post subject:  Re: The Tease, I Can't Stand It

CCS wrote:
this Constructor mentioned. Such a tease, I feel a little hype. Is this continuation of game items or was something learned in PP and filtered back? Can we finally build on-site?


Influenced by the PP tearing-down and rebuilding, yup.

Image



Author:  CCS [ Sun Sep 07, 2014 11:49 pm ]
Post subject:  Re: The Tease, I Can't Stand It

Very delighting, probably may need a work-around to do BG bits. But this is good, now you'll have a reason to buy dirt, heh, so you keep the terrain as it.

@4zk - That MOID (256^2), my goodness that will be a train that can not be stopped. Meanwhile, a base can be a beast with all the doodads and moveables it can have.

Author:  Corpsey [ Mon Sep 08, 2014 5:39 am ]
Post subject:  Re: The Tease, I Can't Stand It

Hm, is the topic about a video or blog somewhere?

Author:  Arcalane [ Mon Sep 08, 2014 12:39 pm ]
Post subject:  Re: The Tease, I Can't Stand It

CCS wrote:
Very delighting, probably may need a work-around to do BG bits. But this is good, now you'll have a reason to buy dirt, heh, so you keep the terrain as it.

@4zk - That MOID (256^2), my goodness that will be a train that can not be stopped. Meanwhile, a base can be a beast with all the doodads and moveables it can have.


Maybe so, but it will still be limited by the efficiency of the engine and your own hardware. It's great and all, but what's the point in having a monster-base when it makes your FPS/sim rate slow to a crawl? :P

Author:  weegee [ Mon Sep 08, 2014 1:40 pm ]
Post subject:  Re: The Tease, I Can't Stand It

So far the only good thing 65K of MO IDs brings is that you don't break the game when you have more than 255. Still you'll probably won't live long enough to break the 65K limit due to lag.

Author:  Asklar [ Mon Sep 08, 2014 10:14 pm ]
Post subject:  Re: The Tease, I Can't Stand It

Wait. So instead of doing "actor.ID ~= 255" what do we do? Or we simply don't have to do it anymore?

Author:  Bad Boy [ Tue Sep 09, 2014 1:04 am ]
Post subject:  Re: The Tease, I Can't Stand It

MovableMan:IsActor(actor)?
The answer probably depends on what you're trying to do with it.

Author:  Asklar [ Tue Sep 09, 2014 3:05 am ]
Post subject:  Re: The Tease, I Can't Stand It

I guess, yeah. Well, most mods that use that method to check if a MO still exists will probably have problems.

Author:  Mohl [ Tue Sep 09, 2014 3:26 am ]
Post subject:  Re: The Tease, I Can't Stand It

Where the hell can I get myself up to date on this stuff? Dev blog seems like it's been dead for a while, as has the steam page.

Author:  Duh102 [ Tue Sep 09, 2014 3:43 am ]
Post subject:  Re: The Tease, I Can't Stand It

The twitter feed. It's a bit hard to see but it scrolls by at the top of the datarealms.com main page.

Author:  weegee [ Tue Sep 09, 2014 6:03 am ]
Post subject:  Re: The Tease, I Can't Stand It

NoMOID constant is still 255 for compatibility reasons. You just can't do 'id < 255' to check for valid ID number, you should do 'id ~= 255' instead.

Author:  CCS [ Tue Sep 09, 2014 6:43 am ]
Post subject:  Re: The Tease, I Can't Stand It

@Arcalane - skunkworking, dear chap, skunkworking. Stress test all the ideas.

Author:  Asklar [ Wed Sep 10, 2014 12:49 am ]
Post subject:  Re: The Tease, I Can't Stand It

weegee wrote:
NoMOID constant is still 255 for compatibility reasons. You just can't do 'id < 255' to check for valid ID number, you should do 'id ~= 255' instead.


Smart move on that one :P

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