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 suggestion for B30 
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Joined: Mon Mar 03, 2014 6:20 pm
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Post suggestion for B30
hello, i'm happy to CC is still alive ! :grin:

but i have suggestion to B30.

1) in activity/missions startup, allow we select each player/cpu's tech. and amount of money.
(yes, it is included in metagame/campaign of B30)
these value pass to the .lua as variable.
and support it in skirmish, bunker breach.


Tue Mar 04, 2014 7:47 am
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Post Re: suggestion for B30
Already done, including activity support :)

Image


Tue Mar 04, 2014 7:55 am
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Post Re: suggestion for B30
oh, thanks :D

btw, can make lua functions that change of characters property?

eg:
change character sounds (BodyHitSound, etc)
change character body sprites

i'm making troops with random personality.


and B30 workshop allow "patch type" mods?
i'm making ronin soldiers face remake.
http://steamcommunity.com/sharedfiles/f ... =229880100
that need to override existing one.


Tue Mar 04, 2014 8:37 am
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Post Re: suggestion for B30
No you can't do that in B30. Why do you need to do that in real-time? Why not just edit INI's?


Tue Mar 04, 2014 10:26 am
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Post Re: suggestion for B30
(The method people usually use involves screwing with the frame manager, or something)


Tue Mar 04, 2014 10:39 am
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Post Re: suggestion for B30
weegee wrote:
No you can't do that in B30. Why do you need to do that in real-time? Why not just edit INI's?

if i make that editing .inis,
it will be flood of character purchase screen.

eg)
My Tech -
char A (this "char x" mean based character. like female, babe style body, voice type A ...)
char B
char C
char D
char E
char F
char A variant 1 (variant mean weapon/armour type)
char B variant 1
char C variant 1
char D variant 1
char E variant 1
char F variant 1
char A variant 2
char B variant 2
char C variant 2
char D variant 2
char E variant 2
...

We will have too many choices for the characters. it just only personal appearance/voice difference.
if allow property real time change,
eg)
Char
Char variant 1
Char variant 2
etc...

it make character purchase screen be smart.


Summary:
i need parts/voice change method like character heads.


Tue Mar 04, 2014 11:02 am
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Post Re: suggestion for B30
Your best option would be to go the route that crbotech, and zobies '09 did.

First, you need to set every variant to "buyable = 0"
Second, you need to make a body that uses a script that instantly despawns itself, and swaps itself out randomly with one of the variant bodies, complete with its inventory.

The crobotech that you get from this system is dependent on the first gun that you give it (Assault, Shotgun, Heavy, Laser, etc etc)
In zombies '09, the bodies are random, and they are of different races/voices.



In essence, you can do it.


Tue Mar 04, 2014 6:31 pm
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Post Re: suggestion for B30
Foa wrote:
Your best option would be to go the route that crbotech, and zobies '09 did.

First, you need to set every variant to "buyable = 0"
Second, you need to make a body that uses a script that instantly despawns itself, and swaps itself out randomly with one of the variant bodies, complete with its inventory.

The crobotech that you get from this system is dependent on the first gun that you give it (Assault, Shotgun, Heavy, Laser, etc etc)
In zombies '09, the bodies are random, and they are of different races/voices.



In essence, you can do it.

thanks. i'll check these mods later.


Tue Mar 04, 2014 9:34 pm
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Post Re: suggestion for B30
Well, if we are doing feature requests...

Could there perhaps be some way to draw actual, strong, terrain using modding? I know right now you can't really build bunkers or things while playing because it's all considered "scrap" and goes away very quickly.

I don't know if this is a hard change, but I think it would add a lot of potential for in-game dynamics. Building walls and things with the concrete sprayer, that actually defend yourself and such.


Wed Mar 05, 2014 2:09 am
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Post Re: suggestion for B30
The issue is that everything that has no background is considered scrap, but, grif made a mod that allows you to build things (issue is ergonomics); there's tlb's brain computer with its eraser and pencil tool, and I guess lastly, there are several mods (especially one by clairvoyance) that allows you to enter build mode in game.


Wed Mar 05, 2014 9:19 am
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Post Re: suggestion for B30
Looks like I did it. CreateTerrainObject, SceneMan:AddTerrainObject()


Wed Mar 05, 2014 1:40 pm
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Post Re: suggestion for B30
Awesome, now to track down those mods.

weegee wrote:
Looks like I did it. CreateTerrainObject, SceneMan:Add


did it already to B30, or is it already in game?


Wed Mar 05, 2014 5:10 pm
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Post Re: suggestion for B30
B30 ofc. There already is SceneMan:AddSceneObject but I hardly imagine how it can be used.


Wed Mar 05, 2014 6:45 pm
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Post Re: suggestion for B30
now Actor's Hands Draw Order is
1) FGHand
2) BGHand

if you using each different hand sprites. it cause odd results when using some pistols(eg: glock)
it need to be fix.

Change Draw Order to
1) BGHand
2) FGHand


Tue Apr 01, 2014 12:47 am
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Post Re: suggestion for B30
Why would you draw the FG hand behind the BG hand?

What kind of issue are you talking about? I thought everyone already used different sprites for FG-BG limbs with no issue.


Wed Apr 02, 2014 12:07 am
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