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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Final thoughts: An open letter
Ok, last time peeking in on these forums. Here's a love letter to the developers. Hello. I got into CC at around B23 or so. I very much enjoyed the game for what it was (active modding community, fun gameplay). Things were looking up with promises of future improvements all around. And with such a hefty price tag, I was expecting big things. (Even got the "pay a little bit extra" edition to show my support.) Oh, what a horrible miscalculation. Updates showed up at a slow pace and very little seemed to change. Some menu refinements, a bit more polished AI, reworked stock weapons... and then, finally, the very much unpolished campaign stuff. And suddenly, POOF! 1.0 hits. ...what? What a mess! Very poor performance (even on an i7 processor!), an utterly repulsive campaign (really, it barely even belongs in a beta) and... UGH! Just a slap in the face! I payed to help THIS happen? What happened?! Seemed like NOTHING had been done to get rid of or even improve on the messy behaviors of various things found in the beta builds. Seems like you guys just went "Ah, ♥♥♥♥ it" and shoved what little you had into a final release and then hoped for the best. Really, shame on you. Again, what happened? What the hell happened? You guys messed up bad. Real bad. Stick to doing tech demos. No one should trust you with finishing anything you start. As I'm writing, you charge $20 for this heap. FOR. SHAME.Bottom line, you let us down. Big time. Farewell.
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Mon Feb 10, 2014 4:48 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Final thoughts: An open letter
Well, now you're saying it, this is quite true...Even if you've been a bit rude. I mean; I never really realized how B23 and B24 was cool, especially B23. I figured out I remembered it better simply due to hostalgia, but now I'd like to play again a bit the B23.
Yes, updates are ♥♥♥♥ slow, but hey! with weegee making awesome scene regularly, and UniTec + Wehrmacht mods installed, I don't really think if there's matter to write such a thing.
I'm quite surprised to discover B23 was better than 1.0, and I actually think you're somewhat right.
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Mon Feb 10, 2014 6:20 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Final thoughts: An open letter
Currently there are no plans of a final build, seeing as there is always room for improvement.
A content balancing overhaul is in the pipeline and Data just hunted down and executed the seam gib bug.
Not to mention Abdul's constant stream of AI tweaks.
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Mon Feb 10, 2014 6:38 pm |
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Omen267901
Joined: Tue Oct 02, 2012 10:35 pm Posts: 3
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Re: Final thoughts: An open letter
Lizardheim wrote: Currently there are no plans of a final build, seeing as there is always room for improvement.
A content balancing overhaul is in the pipeline and Data just hunted down and executed the seam gib bug.
Not to mention Abdul's constant stream of AI tweaks. Seems good. But can we get better performance? This game is unplayable at times due to lag. And maybe bring back the map room?
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Mon Apr 21, 2014 9:30 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Final thoughts: An open letter
Omen267901 wrote: Lizardheim wrote: Currently there are no plans of a final build, seeing as there is always room for improvement.
A content balancing overhaul is in the pipeline and Data just hunted down and executed the seam gib bug.
Not to mention Abdul's constant stream of AI tweaks. Seems good. But can we get better performance? This game is unplayable at times due to lag. And maybe bring back the map room? I second this.
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Wed Apr 23, 2014 12:50 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Final thoughts: An open letter
Everyone knows Build 18 was the best.
#BringBackBuild18
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Wed Apr 23, 2014 8:55 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Final thoughts: An open letter
whitty wrote: #BringBackBuild18 Nothing beats B13.
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Wed Apr 23, 2014 9:11 pm |
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Omen267901
Joined: Tue Oct 02, 2012 10:35 pm Posts: 3
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Re: Final thoughts: An open letter
Vlads wrote: Omen267901 wrote: Lizardheim wrote: Currently there are no plans of a final build, seeing as there is always room for improvement.
A content balancing overhaul is in the pipeline and Data just hunted down and executed the seam gib bug.
Not to mention Abdul's constant stream of AI tweaks. Seems good. But can we get better performance? This game is unplayable at times due to lag. And maybe bring back the map room? I second this. I third my own post . Nah, but I really do like this game, it's just hard to enjoy due to lag. And why was the map room taken out? I've seen people play the game and use it and it looks very helpful.
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Wed Apr 23, 2014 9:13 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Final thoughts: An open letter
4zK wrote: whitty wrote: #BringBackBuild18 Nothing beats B13. Nah man. 18 gave us the glows.
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Wed Apr 23, 2014 9:26 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Final thoughts: An open letter
whitty wrote: 4zK wrote: whitty wrote: #BringBackBuild18 Nothing beats B13. Nah man. 18 gave us the glows. It did? I thought it was the last version without glows.
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Wed Apr 23, 2014 9:32 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Final thoughts: An open letter
4zK wrote: whitty wrote: 4zK wrote: whitty wrote: #BringBackBuild18 Nothing beats B13. Nah man. 18 gave us the glows. It did? I thought it was the last version without glows. Nope. http://devlog.datarealms.com/cortex-com ... -build-18/
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Wed Apr 23, 2014 9:59 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Final thoughts: An open letter
Oh well, I must've played B17 then. Though I seriously hope that we could get that sweet pixel trace glow back as a property.
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Thu Apr 24, 2014 3:58 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Final thoughts: An open letter
As much as I loved Pixel glows, there's just no beating the physics and slow-mo from B13.
Plus, the rockets didn't gib or explode. They just got more and more awesome.
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Fri May 02, 2014 6:16 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Final thoughts: An open letter
zalo wrote: As much as I loved Pixel glows, there's just no beating the physics and slow-mo from B13.
Plus, the rockets didn't gib or explode. They just got more and more awesome. Ooh, yes the rockets...and the dropships too right?
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Mon May 05, 2014 12:55 pm |
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