Welcome to Damn Insurgent Robot Terrorists...my random name for DIRT, since DIRTmaster says he doesnt know what the acronym stands for
Since the current Readme is sort of...short. I felt it would be a good idea to make a sort of FAQ on the forum.
So...
Controls:
Top Player:
Arrow Keys: Move
Keypad 1: Fire
Keypad 2: Aim/Zoom
Keypad 3: Change/pickup/drop weapon
Keypad Enter: Jump/jets
Bottom Player:
W: Aim up
S: Aim down
A: Move left
D: Move right
H: Fire
J: Aim/Zoom
K: Switch/pickup/drop weapon
L: Jump/Jets
Other Keys:
1: Speed time
2: Slow time
R: Reset game
Prnt Scrn: Screenshot (IN TestDumpXXX.bmp)
Info:
In the present version of DIRT two sides battle it out between their two bunkers. The goal, naturally, is to win.
There are two ways to do this:
a. Kill the other guy until they have no gold left
b. Destroy their brain-in-a-jar at the back of their bunker.
Both of these methods are generaly accomplished by shooting something, though you CAN crash the rocket into stuff as well.
Important Items;
Guns: Pick these up and shoot things with them. IN-Dept explanation beyond.
Soldiers/The Robot: You, who does the shooting.
Brains: The little brains-inna-jar in the back of the bases, destroy the other sides you and win.
Rockets: Transport gold/guys, fun to fly
Special:
Flying: to fly take any blaster out, aim down, and fire, while firing jump once to get into the air and fly about the game at high speeds.
Different blasters have different effects on flying.
*Use the blasters only for vertical rise, while doing so jump to go horizontal(it gets faster the more you do it.
Light Blaster just generally decends after initial jump, to get around this jump as well as shoot in order to get going.
Medium Blaster: Tends to send you up higher than heavy and keeps you up there. (Suggest short bursts of bullets to keep you up at one level)
Heavy blaster: easiest to start great for quick manouvers around your opponent.
Terrain:
The various terrains you will encounter
Sand: The light coloured stuff, you tend to fall through it.
Dirt: The games namesake, you see alot of it. It only takes a light-blaster to get through easily though.
Packed Dirt: The dark-colour dirt. Can be dug with a light blaster, but a medium makes it faster.
Rock: The grey stuff, requires a medium or heavy blaster.
Concrete: The light-grey stuff, bunkers are made of this. Needs a heavy/medium, though technically possible with a light, youll use all your ammo making a small hole.
Heavy Concrete: The stuff lining the 'brain room', alot tougher than standard stuff. I generaly have to shoot it with the SMG a few times to make a hole the blasters can get through. (Not sure about this, it might just be me.)
Guns:
Pistol
SMG
Shotgun
Grenade launcher
Grenades
Blasters
Hints/Tips
-If your the bottom player get your shotgun out and fire as quickly as possible, you will most likely kill your opponent before he can do anything or wound him in which you now run for your life.
-If your the top player run off the side of the building, then kil top player
Survival Tips:
#1. When buried under dirt/cement wiggle back, and fourth. this will allow you to slowly dig out.(depending on whether or not you are in a small pile, or under ground you may have to dig a tunnel with a blaster. if no blaster is available start digging twards nearest point in the air. if you have to go up boost then wiggle when your stuck,repeat.
#2.If your opponent is in range for either your shotgun or cannon don't charge in with a blaster.
#3.Never attack a ship with a blaster.(unless you want to die)
#4.When shooting a ship nevr let it dig into the ground. (it will eventually make it to the bottom and screw up the game.
Credits:
Mr 47
linongion (HInts/tips, Special)
Ill see if I can get some better data on how guns work, ranges and power and so forth.