Re: 1.00/B27 to B26 compatibility?
For a new modder, this might take a while but here's the general formula:
1. Stick a new mod in an old build's folder.
2. Attempt to play it.
3. Receive Error message
4. Replace problem variable or preset with analogous variable/preset from that build, or delete the line if no analog is found. Start from step 2.
You can learn to mod the game to get rid of those elements too.
A line like:
Code:
SceneMan:LoadUnseenLayer("Base.rte/Null.bmp", Activity.TEAM_1);
In the setup of the scene (or even in the console) ought to get rid of the fog.
There's probably a way to get rid of Friendly Fire, but I can't think of it off the top of my head.