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TylerAnon
Joined: Mon Oct 22, 2012 10:55 pm Posts: 4
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New forum member stopping in with a question!
Well so far from what i can tell these are the most badass of badass forums around(: so everybody give yourself a warm hand. And after using these forums for so long i figured i needed to start being active here. So ive actually had a question for a while that ive been meaning to ask. I love this game, and love playing defence game modes where i can just keep killing guys. But after a while if i have an Aegis from the UniTec mod standing there, it will be several feet underground. this goes with almost all units. Is there any way to stop this from happening? Ive tried to mess with delta time some. But playing zombie game modes is almost impossible for me as they always end up stuck in a GIANT hole. Any help friends?
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Sat Nov 03, 2012 10:15 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: New forum member stopping in with a question!
I've honestly never seen this problem occur, I have seen troops borrow oddly like you say, but it usually to happens to me when I get slammed by heavy objects.
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Sun Nov 04, 2012 3:54 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: New forum member stopping in with a question!
I think I know what is causing this for you. At one point I decided to raise to delta time to about.. 60(?)ish - 100 (I honestly forgot how high it was before my units started to sink) and my units also started to act as if they had high mass, so I guess try lowering it. If this doesn't work then I'm not sure what is causing this.
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Sun Nov 04, 2012 4:47 am |
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tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
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Re: New forum member stopping in with a question!
Even without mussing with delta time heavier units in my experience will eventually dig themselves into holes. CC in general seems to have the ground set a bit too "soft".
I've rarely had game breaking holes develop though, so maybe you do have a delta time issue.
I "fix" the problem by laying down concrete and/or metal pads wherever I expect heavy units to fight; think of it like real-life prepared firing positions.
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Sun Nov 04, 2012 9:03 pm |
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TylerAnon
Joined: Mon Oct 22, 2012 10:55 pm Posts: 4
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Re: New forum member stopping in with a question!
My delta time is at the standard setting now. im gonna raise it some to steady some timescale issues. I use mods and maps, but im unsure if it is possible to make some type of mod that would make it so units (the physical body) could not destroy environment, only weapons. This isn't a request either, just a curiosity.
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Tue Nov 06, 2012 4:58 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: New forum member stopping in with a question!
You could always crack open Materials.ini in Base.rte and crank up the StructuralIntegrity of the dirt/sand/etc. materials. You'd probably want to increase the power of the various digging tools to compensate, though.
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Tue Nov 06, 2012 6:03 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: New forum member stopping in with a question!
i don't see why data doesn't already do that.
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Wed Nov 07, 2012 3:35 am |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: New forum member stopping in with a question!
NeoSeeker wrote: i don't see why data doesn't already do that. 11 years of tradition maybe? Same reason we still have the seam bug. I be trollin' yo
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Wed Nov 07, 2012 5:52 am |
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