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A better xbox 360 configuration http://868000.nnhp.asia/viewtopic.php?f=4&t=24755 |
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Author: | Johannes [ Sat Jul 23, 2011 9:21 am ] |
Post subject: | A better xbox 360 configuration |
My friends and I love playing Cortex Command in multiplayer, and that's really only possible when using game controllers, such as xbox 360 controllers. However the in-game configuration options for the 360 controller aren't very good. For reference, here is what a typical configuration looks like: Downsides of this setup:
All of these issues stem from the in-game configuration not giving us enough options, like 'overloading' an ability to both a joystick's axis as well as a button. Also some options, like the 'aim' button aren't even asked about in-game. All of these can be fixed by manually editing Base.rte/Settings.ini. Here is the setup I ended up using, new configurations highlighted: With this setup:
Note: although the right stick has 'Aim Up' and 'Aim Down' Really those should be named 'Look Up' and 'Look Down' in the in-game configurations, since they are different from the fine-tune 'Aim Up' and 'Aim Down' Here are the configurations: Attachment:
File comment: Custom configuration for 360 Controller 360 custom configuration.txt [1.36 KiB] Downloaded 1620 times You will need to put that in Base.rte/Settings.ini. It's ok to just replace the existing values since the default keyboard/mouse controls will get re-added automatically. You will need to paste this after the 'Device = #' line of each user, and increment the # for each user, starting with 2 for the first. And for anyone curious, here are the values that you will need to use if you want to make your own configurations: Attachment:
File comment: The values for all buttons and axis on a 360 controller 360 controller values.txt [1.16 KiB] Downloaded 1276 times Note: as mentioned above everything is either a Joystick axis, or a button. An axis has three necessary lines of code, a button has only one. You can have one axis, and one button per 'ability' (triggers and the d-pad count as axis) For example, if you want to shoot with both A and the right trigger you will need to have the following in the Settings.ini file: Code: Fire = InputMapping StickMap = 0 //Right Trigger AxisMap = 2 //Right Trigger DirectionMap = 0 //Right Trigger JoyButtonMap = 0 //A Button Also, It would be awesome if these options could be included as a 'preset' in future builds. i've attached the PSD I made for the above diagrams, as well as an extra-large version of the 360 controller for your use: Attachment:
File comment: 360 Controller layout template Advanced_configuration.psd [1.77 MiB] Downloaded 1148 times Attachment:
File comment: PSD for large 360 controller xbox_360_controller.psd.zip [9.34 MiB] Downloaded 1082 times Lastly I give anyone that wants to permission to re-use these graphics, privately as well as commercially (that includes you DataRealms ) |
Author: | Grif [ Sat Jul 23, 2011 6:11 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Well goddamn. That's easily the best first post I've ever seen anyone make, ever. I mean, goddamn. You identified a problem, took to solving it yourself, and devised an excellent solution, which you're now sharing. I seriously can't get over how awesome that is. Thank you for the control binding, and I think the dev team might point out this post to Data. |
Author: | Johannes [ Sat Jul 23, 2011 7:36 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Grif wrote: Well goddamn. That's easily the best first post I've ever seen anyone make, ever. I mean, goddamn. You identified a problem, took to solving it yourself, and devised an excellent solution, which you're now sharing. I seriously can't get over how awesome that is. Thank you for the control binding, and I think the dev team might point out this post to Data. Thanks! coming from you that means a lot I've been around on the forums as a lurker for quite some time, but didn't feel I had anything useful to contribute until now. The controller configurations have always bugged me, but it wasn't until recently that I had time to sit down and work at it. I actually had to make the 'controller values' text file as a cheat sheet for myself so I could fiddle with the settings quickly, and it still took me a few hours of tuning. As for the extent of the post, I figured people don't normally pay much attention until you show them pretty pictures, so I just whipped some up. One thing that I would like to possibly see added to Settings.ini in the future are weapon 'abilities' like reload, drop/pickup and prev/next weapon. Even if not all of them are ever used, it would be fun to allow users access to them. Given my above configurations I'd probably set prev/next weapon to the dpad's left and right, and 'pick up weapon' to the left stick's Click. |
Author: | Hobbesy [ Sat Jul 23, 2011 8:38 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Allow me to be the second person here to shake your hand. I've been trying to get a good controller configuration for ages, and I think you've got it perfectly tuned. |
Author: | Grif [ Sat Jul 23, 2011 8:47 pm ] |
Post subject: | Re: A better xbox 360 configuration |
I'm fairly sure that variable 'macros', like you just suggested, will be, if not directly supported by the game, possible due to extensions of Lua support. |
Author: | bioemerl [ Mon Jul 25, 2011 6:11 am ] |
Post subject: | Re: A better xbox 360 configuration |
Actually this will help alot when i get my 360 controller working with my laptop so, thanks! |
Author: | Areku [ Tue Jul 26, 2011 1:08 am ] |
Post subject: | Re: A better xbox 360 configuration |
That's... well, wow. Welcome to the community, good sir, we look forward to having a productive member like you. As to the configuration itself, I'd say it's a mighty fine job. I'm not a fan of using controllers myself (keyboard lover), but it'll certainly come in handy when I bring all me ole' pals over to a bit of group fun. I would suggest swtiching A and B, since jumping with the bottom button is the usual setup, but I reckon it'd make using the menus a bit awkard. So yeah, it looks really good as of now. |
Author: | Johannes [ Fri Jul 29, 2011 6:25 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Areku wrote: That's... well, wow. Welcome to the community, good sir, we look forward to having a productive member like you. As to the configuration itself, I'd say it's a mighty fine job. I'm not a fan of using controllers myself (keyboard lover), but it'll certainly come in handy when I bring all me ole' pals over to a bit of group fun. I would suggest swtiching A and B, since jumping with the bottom button is the usual setup, but I reckon it'd make using the menus a bit awkard. So yeah, it looks really good as of now. I have to agree, I personally will always prefer a keyboard+mouse over a controller. It's just unfortunate that CC does not support multiple mice (as games like hammerfight do), so for 4-player split-screen there is really no other option. I spent a long (long) time testing out other configurations, such as having jump on the left trigger or the shoulder buttons, and I went back and forth between having A be jump or fire a few times, but this is what I ended up being the most satisfied with. Cheers again for the compliments =) |
Author: | zalo [ Sat Jul 30, 2011 1:50 am ] |
Post subject: | Re: A better xbox 360 configuration |
If only more games had play-testers like you, making constant iterations on good ideas. Cheers for the incredible amount of hard work you put in for making a controller style for us! I'm sure I'll be using it a lot, once I can found out how to get my darn xbox controller connected to my computer. |
Author: | bioemerl [ Sat Jul 30, 2011 9:24 pm ] |
Post subject: | Re: A better xbox 360 configuration |
vista, you cant do it very well if you have XP, you have to cut the xbox ctrl cable, and hook it up to a usb cord, by cutting that and soldering them. then you have to get the XBCD driver from the internet. |
Author: | Hobbesy [ Sun Jul 31, 2011 3:43 am ] |
Post subject: | Re: A better xbox 360 configuration |
Or you could try not wasting your money and time by getting a wireless controller receiver for your computer. |
Author: | Contrary [ Sun Jul 31, 2011 5:01 am ] |
Post subject: | Re: A better xbox 360 configuration |
Or you could use the vastly superior Playstation controller. Or even just a cheap $20 Logitech controller. |
Author: | Data [ Mon Aug 01, 2011 8:16 am ] |
Post subject: | Re: A better xbox 360 configuration |
This is excellent feedback and I'll be sure to consider it when revamping the control config menus and schemes.. they are due for it! - D |
Author: | Johannes [ Wed Aug 03, 2011 10:17 am ] |
Post subject: | Re: A better xbox 360 configuration |
bioemerl wrote: vista, you cant do it very well if you have XP, you have to cut the xbox ctrl cable, and hook it up to a usb cord, by cutting that and soldering them. then you have to get the XBCD driver from the internet. Erg, yeah I tried that once, it didn't work Also You would probably have to figure out the mapping again yourself, since the buttons are slightly different. Really the best thing is saving yourself the trouble and getting a usb 360 controller or a wireless adapter for the wireless 360 controllers. (as hobbesy said already) Contrary wrote: Or you could use the vastly superior Playstation controller. I respectfully disagree the playstation controllers just don't fit my hand at all, while the 360 controllers are truly the perfect shape for me personally. Data wrote: This is excellent feedback and I'll be sure to consider it when revamping the control config menus and schemes.. they are due for it! - D That is fantastic news! My personal request would be that the game should be as accessible and enjoyable when using a controller as with the mouse/keyboard. Things that you may want to consider:
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Author: | Data [ Mon Dec 12, 2011 1:44 pm ] |
Post subject: | Re: A better xbox 360 configuration |
ookay.. finally overhauled the Xbox 360 controller support. There is now a 360 'preset' choice in the options menu; once you select that, all the recommended mappings are made automatically. Those recommended mappings incorporate a few of the ideas Johannes presented in here: dpad can now be used for fine tuned aiming and full menu nav (left/right also).. but instead of using the right stick clicky to engage sharp aim, X is used instead. The thumbstick is too easy to not keep centered when also depressing it, causing the aiming to get jammed up when the thumbstick analog input kicks in. Also, the B button is used a redundant mapping for the pie menu, since it also cancels the buy menu, which makes sense for the B button (usually used for cancel/back on stnadard xbox interfaces). Y is jump (it's spatially the top one of the four.. 'up!'), and A is fire/select/confirm.. also makes sense in the xbox standard UIs. If you guys don't like these preset buttons, you are of course free to remap 'em in the settings file. Thanks for the great suggestions; hope you like the improvments! Hopefully will make having friends over for splitscreen games a lot easier and intuitive! |
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