Author |
Message |
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
We have many entries for this contest
|
Sat May 10, 2014 9:48 pm |
|
|
Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
CaveCricket48 wrote: Thanks Azukki, updated OP.
I also threw a post into the CC steam discussion, hopefully it'll draw some more participants, and maybe more forum members that stick around. while your at it cavecricket this might help the modding community grow a bit but could you create a modding guide for dummies with all the actor and vanilla weapons templated with easy to understand language because if anyone can understand it you'll have people making new content quickly and maybe even exploring making more complex things which would lead them to here..
|
Sat May 10, 2014 11:07 pm |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
|
Sat May 10, 2014 11:50 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
|
Sun May 11, 2014 7:37 am |
|
|
Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
it seems in my haste i forgot to mention steam guide* not forum.
|
Sun May 11, 2014 12:17 pm |
|
|
haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
Doesn't the contest end today
|
Tue May 13, 2014 4:04 am |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
Submissions end today, voting starts tomorrow. Contest ends when the voting is finished.
|
Tue May 13, 2014 4:18 am |
|
|
Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
lets hope the next contest is something about adding something to game not just another mod but actual game content accepted by data and updated even if that means just making stuff from concept art because you'll probably be doing him a favor..
|
Tue May 13, 2014 4:30 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
It's still the 12th of May in some parts of the world! Go vote!Updated rules for more clarification on submission rules, this applies for next contest.
|
Tue May 13, 2014 6:53 am |
|
|
Apollon
Joined: Sun May 16, 2010 3:04 am Posts: 52
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
Was gonna post a gun. But it uses AEmitters (to make pretty-pretty muzzle flash effects), which apparently means the AI can't fire the weapon. I'm currently hunting the forums trying to find a workaround. viewtopic.php?f=4&t=33200&hilit=AI+not+shootingviewtopic.php?p=499964#p499964I'll eliminate the emitters if I have to, but would need help finding another way to implement the muzzle firing-effects. All in all, it looks like I won't make it before the deadline. Maybe I'll post it next week.
|
Tue May 13, 2014 7:07 am |
|
|
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
The sharpness of the fired AEmitter is what the AI uses to calculate the ballistics, use it instead of the bullet velocity.
|
Tue May 13, 2014 7:22 am |
|
|
Apollon
Joined: Sun May 16, 2010 3:04 am Posts: 52
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
Hmm. I just tried increasing sharpness to 160 (from 40) while leaving the emitted MOpixel velocity at 130, and nothing seems to have changed. I'll keep at it. It's kinda fun learning to code.
|
Tue May 13, 2014 7:37 am |
|
|
Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
Apollon, if you have a look at the Imperatus Mauler shotgun you will see how to do it. Since B30 you don't have to set the emitter sharpness anymore. You add can the properties AIFireVel (m/s) and AILifeTime (ms) to the Round instead. The emitter sharpness hack still works though, for backwards compatibility reasons. Edit: Read this post for more info viewtopic.php?p=499898#p499898
|
Tue May 13, 2014 7:51 am |
|
|
Apollon
Joined: Sun May 16, 2010 3:04 am Posts: 52
|
Re: Modding Theme of the X Time Period *Balanced Wep +Not Fancy!
Wow! Thank you. Once I figured out the Mauler code, that was the easiest fix ever!
|
Tue May 13, 2014 8:35 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Modding Theme of the X Time Period *Awaiting new theme!
Contest over, results below! Theme 19: Balanced Weapon + Not Fancy/No Lua!Themed by: Asklar --First Place-- Modder(s): 4zKMod: FAMAS rifleAverage Score: 44% of votes (7 out of 16) --Second Place-- Modder(s): BlumpMod: Thompson M1A1Average Score: 19% of votes (3 out of 16) --Third Place-- Modder(s): clunaticMod: The Zyx-241Average Score: 13% of votes (2 out of 16)
|
Sun May 18, 2014 11:08 pm |
|
|
|