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 New Ideas for Cortex Command!! 
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Joined: Wed Nov 29, 2006 1:16 am
Posts: 5
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It's too bad that ordering huge numbers of frag shells without a body doesn't cause them to explode when you drop your cargo.

It could be like carpet-bombing. :D


Wed Nov 29, 2006 1:43 am
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Joined: Thu Sep 14, 2006 10:44 pm
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Reminds me of Worms. Sheep Strike!! :D


Wed Nov 29, 2006 1:44 am
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Joined: Mon Nov 28, 2005 4:59 pm
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Location: Norway
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@Juggz Who said we didnt have nukes...
the v1 is much stronger than v1.4 but v1 can make the game crash if you use it near the bottom! And I dont know if it works with the newest version. plz test and reply in the thread...


Wed Nov 29, 2006 8:09 am
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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hi


Wed Nov 29, 2006 11:34 pm
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hellooo


Thu Nov 30, 2006 2:01 pm
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Joined: Wed Nov 15, 2006 2:42 pm
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Location: Western Australia
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BTW your nukes dont work no more :D

And can you tell me how to make my Long Cannon modification shoot a round so fast/powerful it drills through the ground and throws the guy back


Thu Nov 30, 2006 2:41 pm
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Look for
AddAmmo = Round
InstanceName = Round Cannon
ParticleCount = 1
Particle = TDExplosive
CopyOf = Frag Shell
Shell = MOSRotating
CopyOf = Cannon Casing

FireVelocity = 90
ShellVelocity = 10
Separation = 5


then change firevelocity to 1500 or higher! :D


Thu Nov 30, 2006 3:10 pm
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Joined: Wed Nov 15, 2006 2:42 pm
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I changed it to 9000 and nothing happened, the first time i did it it worked... now nothing...


Fri Dec 01, 2006 2:33 am
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Joined: Wed Nov 15, 2006 2:42 pm
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Ok i worked out the problem, I created my GaussGun in its own mod folder. Basicly i copied the long cannon and im modded the speed for the moment.

Anyway its still using the ammo.ini file in base.rte not my custom one, how do i make it use the one in GuassGun.rte?


Fri Dec 01, 2006 3:30 am
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Joined: Thu Sep 14, 2006 10:44 pm
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ToonyMan wrote:
You have to make a Ammo.ini in your folder and paste the Long Canon Round and Magazine, then mess with it. :D

You also have to add Ammo.ini to the Index.ini. :)


O you said that, then mabye in the Devices.ini you have to give it the Magazine! :D

Then in the Magazine code you have to make the magazine use the round. :)


:D


Fri Dec 01, 2006 1:35 pm
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Joined: Sat Oct 14, 2006 7:56 pm
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when i was playing CC and i threw a dynamite to enemys rocket the idea came... it would be so cool if you could sabotage enemy vechiles . like if you do something to enemys rocket you could "shoot" whit gun ( gun named remote control ... lol ) and when hes flying it engines stops or buttons reverse or you could control it for little while or then thrust upwards jams on 8) :twisted: 8)


Sat Dec 02, 2006 3:21 pm
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Joined: Wed Feb 02, 2005 2:17 pm
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Location: Finland
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I'd like to see a post apocalyptic map with ruins and some rusty scrap and stuff. Does anyone have instructions about how to make a map?


Sun Dec 03, 2006 12:24 am
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Joined: Sat Apr 28, 2007 11:55 pm
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What you REALLY need is a zombie clone... not just ANY zombie clone, one thats really really fast, but doesnt have a gun, instead it EATS who it attacks, and afer a bit of time, the dead clone comes back to life and hes also a zombie too! :o *Spread the infection!* oh and you dont need to worry about losing arms too hehehe, but it doesnt have a jetpack (being a zombie an' all) and the zombie that you spaw should have a lot of health, but the other ones are really weak


Mon Apr 30, 2007 12:26 am
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Joined: Sun Sep 24, 2006 4:01 am
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need i say it?!?

NO NE-CR-O-IN-G


Mon Apr 30, 2007 12:48 am
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Joined: Fri Mar 23, 2007 4:02 am
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Integration of the infinity symbol ( ∞ ) that you can use for any variable; ammo, health, y and x wraps, sharpness, recoil, all of that good stuff that you need ∞ for.


Mon Apr 30, 2007 4:22 am
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