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 Friendly Fire 
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Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
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Post Re: Friendly Fire
It isn't for me, but I can't say if it will for anyone else.


Last edited by omegadrace on Tue Sep 02, 2014 12:43 am, edited 1 time in total.



Tue Sep 02, 2014 12:37 am
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: Friendly Fire
Yeah that's silly. Either have only the brain or something else you'll only have one of call that script or add to each actor self.IgnoresTeamHits = false.
Doing both is definitely resource intensive and isn't needed.

Better yet if you want to do it actually efficiently, use the create functions instead of updates since I doubt this property resets every frame.


Tue Sep 02, 2014 12:43 am
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Joined: Wed Oct 05, 2011 6:59 pm
Posts: 17
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Post Re: Friendly Fire
Damn, well I guess I'll hold on. Hasn't been too big of a problem so far >.<


Tue Sep 02, 2014 2:33 pm
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