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BOUNCER
Joined: Thu Apr 01, 2010 8:02 pm Posts: 10
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 Re: [FAQ] How to use Mods in Scene Editor.
Build 23
"B20" is a mod, that is called: Build 20 Compilation Pack
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Thu Apr 01, 2010 9:40 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [FAQ] How to use Mods in Scene Editor.
Post B20.rte/Index.ini.
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Fri Apr 02, 2010 5:50 am |
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BOUNCER
Joined: Thu Apr 01, 2010 8:02 pm Posts: 10
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 Re: [FAQ] How to use Mods in Scene Editor.
Here it is: Code: DataModule Author = The people who rightfully made these mods! ModuleName = Build 20 Compilation Pack IconFile = ContentFile Path = B20.rte/ModuleIcon.bmp
//Misc IncludeFile = B20.rte/Drillzone/Guns/Gibs/Gibs.ini IncludeFile = B20.rte/Drillzone/Scene/Scenery/Props.ini
//Craft IncludeFile = B20.rte/Acid Barrel/Effects.ini IncludeFile = B20.rte/Acid Barrel/Acid Barrel.ini IncludeFile = B20.rte/Explosive Barrel/Effects.ini IncludeFile = B20.rte/Explosive Barrel/Explosive Barrel.ini IncludeFile = B20.rte/SHG/Effect.ini IncludeFile = B20.rte/SHG/SHG Container.ini IncludeFile = B20.rte/Nuclear Missile/Effects.ini IncludeFile = B20.rte/Nuclear Missile/Rockets.ini IncludeFile = B20.rte/CLBattlepod/Effects.ini IncludeFile = B20.rte/CLBattlepod/CRawket.ini IncludeFile = B20.rte/CrabCanister/Rockets.ini
//Actors IncludeFile = B20.rte/Drillzone/Critters/Wildlife.ini IncludeFile = B20.rte/A-63/Effects.ini IncludeFile = B20.rte/A-63/A-63.ini IncludeFile = B20.rte/DreadNought Cannon/Sprites/Gibstuff/Gibs.ini IncludeFile = B20.rte/DreadNought Cannon/Effects.ini IncludeFile = B20.rte/DreadNought Cannon/Ammo.ini IncludeFile = B20.rte/DreadNought Cannon/DreadNoughtNstuff.ini IncludeFile = B20.rte/DreadNought Cannon/Scenes.ini IncludeFile = B20.rte/Maxi/Actors.ini IncludeFile = B20.rte/MSMiner/Gibs.ini IncludeFile = B20.rte/MSMiner/Attachables.ini IncludeFile = B20.rte/MSMiner/Jetpack.ini IncludeFile = B20.rte/MSMiner/Actors.ini IncludeFile = B20.rte/Diffweapons/Brains/Brains.ini
//Bombs IncludeFile = B20.rte/EWeapons/AMBomb/AMBomb.ini IncludeFile = B20.rte/Bombs/Effects.ini IncludeFile = B20.rte/Bombs/Devices.ini IncludeFile = B20.rte/TNT/Index.ini
//WEPON // IncludeFile = B20.rte/Flechette/Flechettes.ini IncludeFile = B20.rte/Drillzone/Guns/Devices.ini IncludeFile = B20.rte/DOrangeBits/OWounds.ini IncludeFile = B20.rte/DMac/Ammo.ini IncludeFile = B20.rte/DMac/DMac.ini IncludeFile = B20.rte/DRiotShield/DRiotShield.ini IncludeFile = B20.rte/BT45 CP/gun.ini IncludeFile = B20.rte/BT42 L-AR/gun.ini IncludeFile = B20.rte/Tempest/Tempest.ini IncludeFile = B20.rte/EWeapons/LSMG/LSMG.ini IncludeFile = B20.rte/EWeapons/HLS/HLS.ini IncludeFile = B20.rte/EWeapons/PCannon/PCannon.ini IncludeFile = B20.rte/EWeapons/Blaster/Blaster.ini IncludeFile = B20.rte/DMinigunMk2/Mini.ini IncludeFile = B20.rte/Snapper/Snapper.ini IncludeFile = B20.rte/RCP120/RCP120.ini IncludeFile = B20.rte/Uzi/Uzi.ini IncludeFile = B20.rte/dubblegun/ammo.ini IncludeFile = B20.rte/dubblegun/dubblegun.ini IncludeFile = B20.rte/Uber Cannon/Ammo.ini IncludeFile = B20.rte/Uber Cannon/Devices.ini IncludeFile = B20.rte/GML/Ammo.ini IncludeFile = B20.rte/GML/Missile.ini IncludeFile = B20.rte/GML/Guided.ini IncludeFile = B20.rte/GML/Launcher.ini IncludeFile = B20.rte/GML/Thrown Missile.ini IncludeFile = B20.rte/SixShooter/Ammo.ini IncludeFile = B20.rte/SixShooter/Devices.ini IncludeFile = B20.rte/FlakGun/Effects.ini IncludeFile = B20.rte/FlakGun/Ammo.ini IncludeFile = B20.rte/FlakGun/Devices.ini IncludeFile = B20.rte/MSRifle/Rifle.ini IncludeFile = B20.rte/Periscope/Index.ini IncludeFile = B20.rte/Diffweapons/Grenades/Explosives.ini
//Scenes IncludeFile = B20.rte/Drillzone/Scene/DrillZone.ini IncludeFile = B20.rte/Desert/Materials.ini IncludeFile = B20.rte/Desert/Desert.ini
//Bunkers IncludeFile = B20.rte/CloneFarm/Bio Gun/Bio Gun.ini IncludeFile = B20.rte/CloneFarm/Fresh Clone/FreshMeat.ini IncludeFile = B20.rte/CloneFarm/CloneDispenser.ini IncludeFile = B20.rte/CloneFarm/CloneFarm.ini IncludeFile = B20.rte/CloneFarm/CloneFarmBrains.ini IncludeFile = B20.rte/Grate/Bunkermodule.ini
//Sentry Guns IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Effects/Effects.ini IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv1/Gibs.ini IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv1/TurretLv1.ini IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv2/Gibs.ini IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv2/TurretLv2.ini IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv3/Gibs.ini IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv3/TurretLv3.ini
But it comes always, if a delete or remove B20, it comes with the next mod! 
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Fri Apr 02, 2010 9:05 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [FAQ] How to use Mods in Scene Editor.
Get rid of one layer of tabs in both Index.ini s
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Fri Apr 02, 2010 9:10 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: [FAQ] How to use Mods in Scene Editor.
Thats not the problem, Miles addressed the problem pretty well [in this thread: http://forums.datarealms.com/viewtopic.php?f=1&t=18305], if you try to load up an .rte you can, but at a cost, since there isn't a DataModule in the .rte anymore, cc will get an error telling you that it couldn't find the DataModule for the .rte folder. Because of all this, I should add another section to my tutorial.
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Fri Apr 02, 2010 9:16 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [FAQ] How to use Mods in Scene Editor.
Wrong type =/= Could not find datamodule. Stop confusing him.
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Fri Apr 02, 2010 9:18 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: [FAQ] How to use Mods in Scene Editor.
411570N3 wrote: Wrong type =/= Could not find datamodule. Stop confusing him. I was trying to explain it to him....
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Fri Apr 02, 2010 9:20 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [FAQ] How to use Mods in Scene Editor.
Except you are categorically wrong. A lack of DataModule produces an entirely different error.
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Fri Apr 02, 2010 9:28 am |
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BOUNCER
Joined: Thu Apr 01, 2010 8:02 pm Posts: 10
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 Re: [FAQ] How to use Mods in Scene Editor.
he! i'm not kind of confused! i'm an advanced beginner in c++ and visual basic programming!!!!
and:
it doesnt work-whatever i try, if i delete all data modules, if i delete all tabs, ....
PLEASE HELP!
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Sat Apr 03, 2010 6:28 pm |
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BOUNCER
Joined: Thu Apr 01, 2010 8:02 pm Posts: 10
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 Re: [FAQ] How to use Mods in Scene Editor.
here is my original index.ini file: Code: DataModule ModuleName = Base Set IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini IncludeFile = Base.rte/Activities.ini
maybe it helps someone to help me...
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Sat Apr 03, 2010 6:31 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: [FAQ] How to use Mods in Scene Editor.
wipe off all the .rtes of the mods in your base.rte index folder.
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Sat Apr 03, 2010 8:07 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: [FAQ] How to use Mods in Scene Editor.
Don't use twice or you'll get an error.
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Sun Apr 04, 2010 1:34 am |
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Beanoriginal
Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
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 Re: [FAQ] How to use Mods in Scene Editor.
I have a different problem ... DataModule ModuleName = Base Set IncludeFile = Ronin.rte/Index.ini IncludeFile = Coalition.rte/Index.ini IncludeFile = Dummy.rte/Index.ini IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini IncludeFile = Base.rte/Activities.ini
I already have put the // before the "DataModule" in each folder... But when i launch the game an error message appeared...:
Referring to an instance ('Military Stuff') to copy from that hasn't been defined! in Coalition.rte/Effects/Gibs/Gibs.ini at line 17!
I have the same problem with the Dummy and the Ronin but with other instance ... Can someone help me please ^^ ? What serves the line "copy of" by the way ?
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Wed Jan 19, 2011 7:28 pm |
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Gamefreak12321
Joined: Fri Jan 28, 2011 7:10 pm Posts: 1
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 Re: [FAQ] How to use Mods in Scene Editor.
Would there be any way to make a .java/.bin/.exe file to do this automatically? You'd just have to select from a choice of mods in a compressible menu and it'd automatically do it? If there is, I'd really appreciate it and so would the other people who have no idea what the mods are talking about.
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Fri Jan 28, 2011 7:23 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [FAQ] How to use Mods in Scene Editor.
Not really. There are name changes and content moves and/or removals that would require active decisions on the user's part. As for the current problem, change military stuff to another material. If I remember correctly, it should be metal or something.
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Sat Jan 29, 2011 11:11 am |
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