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 [FAQ] How to use Mods in Scene Editor. 
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Joined: Thu Apr 01, 2010 8:02 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
Build 23

"B20" is a mod, that is called: Build 20 Compilation Pack


Thu Apr 01, 2010 9:40 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
Post B20.rte/Index.ini.


Fri Apr 02, 2010 5:50 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
Here it is:

Code:
DataModule
   Author = The people who rightfully made these mods!
   ModuleName = Build 20 Compilation Pack
   IconFile = ContentFile
      Path = B20.rte/ModuleIcon.bmp

//Misc
   IncludeFile = B20.rte/Drillzone/Guns/Gibs/Gibs.ini
   IncludeFile = B20.rte/Drillzone/Scene/Scenery/Props.ini

//Craft
   IncludeFile = B20.rte/Acid Barrel/Effects.ini
   IncludeFile = B20.rte/Acid Barrel/Acid Barrel.ini
   IncludeFile = B20.rte/Explosive Barrel/Effects.ini
   IncludeFile = B20.rte/Explosive Barrel/Explosive Barrel.ini
   IncludeFile = B20.rte/SHG/Effect.ini
   IncludeFile = B20.rte/SHG/SHG Container.ini
   IncludeFile = B20.rte/Nuclear Missile/Effects.ini
   IncludeFile = B20.rte/Nuclear Missile/Rockets.ini
   IncludeFile = B20.rte/CLBattlepod/Effects.ini
   IncludeFile = B20.rte/CLBattlepod/CRawket.ini
   IncludeFile = B20.rte/CrabCanister/Rockets.ini

//Actors
   IncludeFile = B20.rte/Drillzone/Critters/Wildlife.ini
   IncludeFile = B20.rte/A-63/Effects.ini
   IncludeFile = B20.rte/A-63/A-63.ini
   IncludeFile = B20.rte/DreadNought Cannon/Sprites/Gibstuff/Gibs.ini
   IncludeFile = B20.rte/DreadNought Cannon/Effects.ini
   IncludeFile = B20.rte/DreadNought Cannon/Ammo.ini
   IncludeFile = B20.rte/DreadNought Cannon/DreadNoughtNstuff.ini
   IncludeFile = B20.rte/DreadNought Cannon/Scenes.ini
   IncludeFile = B20.rte/Maxi/Actors.ini
   IncludeFile = B20.rte/MSMiner/Gibs.ini
   IncludeFile = B20.rte/MSMiner/Attachables.ini
   IncludeFile = B20.rte/MSMiner/Jetpack.ini
   IncludeFile = B20.rte/MSMiner/Actors.ini
   IncludeFile = B20.rte/Diffweapons/Brains/Brains.ini

//Bombs
   IncludeFile = B20.rte/EWeapons/AMBomb/AMBomb.ini
   IncludeFile = B20.rte/Bombs/Effects.ini
   IncludeFile = B20.rte/Bombs/Devices.ini
   IncludeFile = B20.rte/TNT/Index.ini

//WEPON
//   IncludeFile = B20.rte/Flechette/Flechettes.ini
   IncludeFile = B20.rte/Drillzone/Guns/Devices.ini
   IncludeFile = B20.rte/DOrangeBits/OWounds.ini
   IncludeFile = B20.rte/DMac/Ammo.ini
   IncludeFile = B20.rte/DMac/DMac.ini
   IncludeFile = B20.rte/DRiotShield/DRiotShield.ini
   IncludeFile = B20.rte/BT45 CP/gun.ini
   IncludeFile = B20.rte/BT42 L-AR/gun.ini
   IncludeFile = B20.rte/Tempest/Tempest.ini
   IncludeFile = B20.rte/EWeapons/LSMG/LSMG.ini
   IncludeFile = B20.rte/EWeapons/HLS/HLS.ini
   IncludeFile = B20.rte/EWeapons/PCannon/PCannon.ini
   IncludeFile = B20.rte/EWeapons/Blaster/Blaster.ini
   IncludeFile = B20.rte/DMinigunMk2/Mini.ini
   IncludeFile = B20.rte/Snapper/Snapper.ini
   IncludeFile = B20.rte/RCP120/RCP120.ini
   IncludeFile = B20.rte/Uzi/Uzi.ini
   IncludeFile = B20.rte/dubblegun/ammo.ini
   IncludeFile = B20.rte/dubblegun/dubblegun.ini
   IncludeFile = B20.rte/Uber Cannon/Ammo.ini
   IncludeFile = B20.rte/Uber Cannon/Devices.ini
   IncludeFile = B20.rte/GML/Ammo.ini
   IncludeFile = B20.rte/GML/Missile.ini
   IncludeFile = B20.rte/GML/Guided.ini
   IncludeFile = B20.rte/GML/Launcher.ini
   IncludeFile = B20.rte/GML/Thrown Missile.ini
   IncludeFile = B20.rte/SixShooter/Ammo.ini
   IncludeFile = B20.rte/SixShooter/Devices.ini
   IncludeFile = B20.rte/FlakGun/Effects.ini
   IncludeFile = B20.rte/FlakGun/Ammo.ini
   IncludeFile = B20.rte/FlakGun/Devices.ini
   IncludeFile = B20.rte/MSRifle/Rifle.ini
   IncludeFile = B20.rte/Periscope/Index.ini
   IncludeFile = B20.rte/Diffweapons/Grenades/Explosives.ini

//Scenes
   IncludeFile = B20.rte/Drillzone/Scene/DrillZone.ini
   IncludeFile = B20.rte/Desert/Materials.ini
   IncludeFile = B20.rte/Desert/Desert.ini

//Bunkers
   IncludeFile = B20.rte/CloneFarm/Bio Gun/Bio Gun.ini
   IncludeFile = B20.rte/CloneFarm/Fresh Clone/FreshMeat.ini
   IncludeFile = B20.rte/CloneFarm/CloneDispenser.ini
   IncludeFile = B20.rte/CloneFarm/CloneFarm.ini
   IncludeFile = B20.rte/CloneFarm/CloneFarmBrains.ini
   IncludeFile = B20.rte/Grate/Bunkermodule.ini

//Sentry Guns
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Effects/Effects.ini
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv1/Gibs.ini
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv1/TurretLv1.ini
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv2/Gibs.ini
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv2/TurretLv2.ini
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv3/Gibs.ini
   IncludeFile = B20.rte/TF2 Sentry Guns/Data/INI's/Lv3/TurretLv3.ini


But it comes always, if a delete or remove B20, it comes with the next mod! :(


Fri Apr 02, 2010 9:05 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
Get rid of one layer of tabs in both Index.ini s


Fri Apr 02, 2010 9:10 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
Thats not the problem, Miles addressed the problem pretty well [in this thread: http://forums.datarealms.com/viewtopic.php?f=1&t=18305], if you try to load up an .rte you can, but at a cost, since there isn't a
DataModule in the .rte anymore, cc will get an error telling you that it couldn't find the DataModule for the .rte folder.

Because of all this, I should add another section to my tutorial.


Fri Apr 02, 2010 9:16 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
Wrong type =/= Could not find datamodule. Stop confusing him.


Fri Apr 02, 2010 9:18 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
411570N3 wrote:
Wrong type =/= Could not find datamodule. Stop confusing him.


I was trying to explain it to him....


Fri Apr 02, 2010 9:20 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
Except you are categorically wrong.
A lack of DataModule produces an entirely different error.


Fri Apr 02, 2010 9:28 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
he!
i'm not kind of confused!
i'm an advanced beginner in c++ and visual basic programming!!!!

and:

it doesnt work-whatever i try, if i delete all data modules, if i delete all tabs, ....

PLEASE HELP!


Sat Apr 03, 2010 6:28 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
here is my original index.ini file:

Code:
DataModule
   ModuleName = Base Set
   IncludeFile = Base.rte/Materials.ini
   IncludeFile = Base.rte/Sounds.ini
   IncludeFile = Base.rte/Effects.ini
   IncludeFile = Base.rte/Ammo.ini
   IncludeFile = Base.rte/Devices.ini
   IncludeFile = Base.rte/Actors.ini
   IncludeFile = Base.rte/Scenes.ini
   IncludeFile = Base.rte/Activities.ini


maybe it helps someone to help me...


Sat Apr 03, 2010 6:31 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
wipe off all the .rtes of the mods in your base.rte index folder.


Sat Apr 03, 2010 8:07 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
Don't use
Code:
DataModule
twice or you'll get an error.


Sun Apr 04, 2010 1:34 am
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Post Re: [FAQ] How to use Mods in Scene Editor.
I have a different problem ...
DataModule
ModuleName = Base Set
IncludeFile = Ronin.rte/Index.ini
IncludeFile = Coalition.rte/Index.ini
IncludeFile = Dummy.rte/Index.ini
IncludeFile = Base.rte/Materials.ini
IncludeFile = Base.rte/Sounds.ini
IncludeFile = Base.rte/Effects.ini
IncludeFile = Base.rte/Ammo.ini
IncludeFile = Base.rte/Devices.ini
IncludeFile = Base.rte/Actors.ini
IncludeFile = Base.rte/Scenes.ini
IncludeFile = Base.rte/Activities.ini

I already have put the // before the "DataModule" in each folder...
But when i launch the game an error message appeared...:

Referring to an instance ('Military Stuff') to copy from that hasn't been defined! in Coalition.rte/Effects/Gibs/Gibs.ini at line 17!

I have the same problem with the Dummy and the Ronin but with other instance ... Can someone help me please ^^ ? What serves the line "copy of" by the way ?


Wed Jan 19, 2011 7:28 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
Would there be any way to make a .java/.bin/.exe file to do this automatically? You'd just have to select from a choice of mods in a compressible menu and it'd automatically do it? If there is, I'd really appreciate it and so would the other people who have no idea what the mods are talking about.


Fri Jan 28, 2011 7:23 pm
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Post Re: [FAQ] How to use Mods in Scene Editor.
Not really. There are name changes and content moves and/or removals that would require active decisions on the user's part.
As for the current problem, change military stuff to another material. If I remember correctly, it should be metal or something.


Sat Jan 29, 2011 11:11 am
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