Re: Some Global Script Suggestions (Official or mod)
4zK wrote:
Most of your ideas are totally doable, I think, with the exception of 0-cost weapons. Afaik, you can't really affect the buy menu in any way. Just play with a ton of funds?
You should check out my script collection in the mod releases. I've already implemented gold for kills (100% of actor value though) and gradual unit regeneration (HP and wounds). There's also a script that makes items slightly tougher to break, along with doubling joint strength.
I'll look into making low gravity next.
I would have imagined that Free Stuff would just have required changing every entity's GoldValue property to zero, but you're right, the game already lets you play with more gold than you can spend, so I'll take that off the list.
I'll definitely go check those out. Thanks for offering to help!