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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Alternative Skirmish V2.01 (B26) Fixed
Alternative SkirmishWhat it does: - Makes AI only being able to drop within their territory, which extends as they advance on the battlefield - Your LZ works the same as the enemy. You can drop anywhere on your army/base - Constant increase in difficulty. Enemies get more and better actors with better equipment the farther the battle goes. - Special AI waves such as browncoats, dreadnoughts, coalition assaults and an APC - When fighting vs AI and is using either a movable brain or the standard brain case, you will have to escape after a sudden time. Just like in maginot CreditsWingwolf: Jetpack sprites ripped from Wingwolf's (I think that was his name) spacemarines. I'll try making some sprites my self as quickly as possible. Abdul Alhazred: APC PSBe the first to post a pic of you winning a fight on NUTS! The mod is now working correctly
Last edited by akblabla on Sun Sep 18, 2011 3:09 pm, edited 13 times in total.
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Mon Sep 05, 2011 6:48 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Alternative Skirmish
I really like this a lot. The increased difficulty/weapon equips as time goes on is a great implement. So far, there hasn't really been an issue with the drop ships dropping soldiers on ones that are already on the ground. How is it decided where the drop ships come when there are currently no enemies on the ground?
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Tue Sep 06, 2011 1:18 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Alternative Skirmish
Quote: How is it decided where the drop ships come when there are currently no enemies on the ground? They will spawn at the farthest away position from your brain and the front will expand from there. Though it currently only works properly in x-wrapped scenes at the moment, but i'll fix that at some point.
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Tue Sep 06, 2011 6:35 am |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Alternative Skirmish
This is great, no more cheap attacks from above because the enemy dumped their soldiers all over the map.
Also, that's a terrible place for the brain. He'll take rocket thrust to the face if something lands there.
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Wed Sep 07, 2011 7:25 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Alternative Skirmish
Jacob/Lee wrote: This is great, no more cheap attacks from above because the enemy dumped their soldiers all over the map.
Also, that's a terrible place for the brain. He'll take rocket thrust to the face if something lands there. I know, but I didn't bother making a pretty/effective bunker for the pic
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Wed Sep 07, 2011 8:11 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Alternative Skirmish
This is really great, you can actually drive the enemies out of your base and they won't just drop more crates on top of it! I'm lovin' it.
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Thu Sep 08, 2011 6:29 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Alternative Skirmish
Absolutely fantastic, I've had some great games on this game mode. Incredible work.
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Thu Sep 08, 2011 7:25 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Alternative Skirmish (now including an APC)
Update. Fixed alot of stuff. Making it a lot more fun and difficult. The new pic includes the awesome wermacht mod's flak cannons and my own teleporter thingies.
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Wed Sep 14, 2011 3:46 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Alternative Skirmish (now including an APC)
Could the EDV APC stuff be made optional?
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Wed Sep 14, 2011 4:45 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Alternative Skirmish (now including an APC)
Asatruer wrote: Could the EDV APC stuff be made optional? Here is a version without the APC. Though I think EDV is a must have mod anyway ^^
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Wed Sep 14, 2011 5:06 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Alternative Skirmish (now including an APC)
What the hell?
Coalition in huge jetpacks? This is the most exciting skirmish I've ever had.
EDIT:
Wait a second, I'm sure I've seen those huge jetpacks before, but I don't know where.
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Wed Sep 14, 2011 7:23 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Alternative Skirmish (now including an APC)
Asklar wrote: Wait a second, I'm sure I've seen those huge jetpacks before, but I don't know where. The jetpacks are from the space marines mod by unwoundpath ( I think ). I am using them as WIP sprites.
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Thu Sep 15, 2011 12:00 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Alternative Skirmish (now including an APC)
Hm.
Guess that's why I wanted a space marine mod. Lol.
Back on the skirmish, why don't you make it end after the APC is destroyed or something? Or maybe spawn more APCs?
Because after destroying it the skirmish felt like finished.
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Thu Sep 15, 2011 10:22 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Alternative Skirmish (now including an APC)
I like the non-ending style, but I am sure a second activity that ends could easily be made and included.
Generally adding more customization would be great, something along the same sort of lines as weegee's modular faction stuff would be perfect, but something simpler would also be excellent.
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Thu Sep 15, 2011 11:51 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Alternative Skirmish (now including an APC)
Haha, I wish I made a mod, But it wasn't me, I believe I saw the space marine mod somewhere like that, Give me a minute and I'll find it. EDIT: http://forums.datarealms.com/viewtopic.php?f=61&t=18911&hilit=space+marineor viewtopic.php?f=61&t=14578&hilit=space+marine This is the one.
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Fri Sep 16, 2011 2:05 am |
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