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Mission: Train Chase http://868000.nnhp.asia/viewtopic.php?f=24&t=30934 |
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Author: | weegee [ Mon Apr 30, 2012 5:16 pm ] | |||
Post subject: | Mission: Train Chase | |||
This small activity was made entirely for fun. You have plenty of money, train has plenty of health and some barrels. You know what to do ![]() ![]() ![]() ![]() Played best with Grif's Plane, Gotcha's UniTec and Abdul Alhazred's Air Support!!! B30 version - https://dl.dropboxusercontent.com/u/174 ... 30.rte.zip Credits: BadBoy - testing, feedback Gotcha! - bunker modules, scene
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Author: | Coops [ Mon Apr 30, 2012 10:31 pm ] |
Post subject: | Re: Mission: Train Chase |
Awesome to see another mission from you, weegee. Now, I don't see it anywhere but the mod does seem to require Cortex Shock for it to work, otherwise an error pops up. Might want to mention that. |
Author: | Arcalane [ Mon Apr 30, 2012 11:11 pm ] |
Post subject: | Re: Mission: Train Chase |
Chasing a train on foot is insane, you say? ![]() Not when you have an Assault Pack! Apparently using Inferno Bolts can set the player brain on fire. Yeah, I actually managed to lose somehow. Shame the physics don't really allow for you boarding the back of the train and fighting to the front. ![]() |
Author: | Harzipan [ Mon Apr 30, 2012 11:40 pm ] |
Post subject: | Re: Mission: Train Chase |
This scene has a reliance on Cortex Shock, you might want to mention that in the description. |
Author: | weegee [ Mon Apr 30, 2012 11:47 pm ] |
Post subject: | Re: Mission: Train Chase |
Sorry, some nasty copy-paste error. Updated, now any dependenices removed. |
Author: | Kettenkrad [ Tue May 01, 2012 12:34 pm ] |
Post subject: | Re: Mission: Train Chase |
I see faction specific trains incoming... ![]() EDIT: hipsternazitrainwipthing go |
Author: | weegee [ Wed May 02, 2012 7:21 am ] |
Post subject: | Re: Mission: Train Chase |
Kettenkrad wrote: I see faction specific trains incoming... ![]() EDIT: hipsternazitrainwipthing go Shweet, just tell me when you're ready ![]() |
Author: | scrdest [ Wed May 02, 2012 12:42 pm ] |
Post subject: | Re: Mission: Train Chase |
This is soooo much fun! Ambushing a train from tunnels in one map is awfully powerful when you use the UniTec's portable nuke launcher though ;D! |
Author: | lucariokiller [ Wed May 02, 2012 1:12 pm ] |
Post subject: | Re: Mission: Train Chase |
Avesome! But if the train are a real train (not tha thing) this will be so gooood! |
Author: | Roast Veg [ Wed May 02, 2012 5:55 pm ] |
Post subject: | Re: Mission: Train Chase |
Those guns on that hipster nazi train better work. |
Author: | Asklar [ Wed May 02, 2012 9:40 pm ] |
Post subject: | Re: Mission: Train Chase |
This mission is awesome. Really, chasing a train at full speed and suddenly crashing to a train station? That moment is priceless. |
Author: | Dr. Evil [ Sat May 05, 2012 1:50 am ] |
Post subject: | Re: Mission: Train Chase |
This is the most fun I've had in CC in a long time. Really good stuff. I only wish the trains had less of a tendency to randomly explode. |
Author: | carriontrooper [ Sat May 05, 2012 12:11 pm ] |
Post subject: | Re: Mission: Train Chase |
Well, for me it was the fact that sometimes, the trains get sunk a little bit underground and ended up wobbling. Most of the time only the lead car survives... I even won once by putting SET ODS Droppods in the way of the train, and watch as the lead train kills only 2 before crashing and burning. |
Author: | Arcalane [ Sat May 05, 2012 12:47 pm ] |
Post subject: | Re: Mission: Train Chase |
The cars autodestruct if they exceed a certain angle limit, it seems. I once (somehow) caused this by destroying a turret on the engine piece using the 40K lascannon; the engine promptly flipped out and blew up a few seconds later. Pretty much a one-shot kill. I think the most probable cause is the physics engine disagreeing over what should be going where when it comes to corpses/gibs and the train cars interacting/colliding with each other. |
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