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Experimental Campaign Framework
http://868000.nnhp.asia/viewtopic.php?f=24&t=17550
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Author:  weegee [ Sun Jan 10, 2010 7:36 pm ]
Post subject:  Experimental Campaign Framework

This package is a Campaign Framework that can help some crazy guys to add some campaign functionality to Cortex Command while it is officially missing. This IS NOT a campaign.

To those who may consider this a useless waste of time I should answer - everything is just a waste of time :)

Credits:
TheLastBanana - some valuable code
mail2345 - IRC support


WHAT IS IT?

This IS NOT a campaign in any form, this is a thingie that can help you make a campaign if you will develop and add some missions into it. It allows player to select available missions using GUI and start them from a single point on the global map. Next missions are opened when player completes the previous. To achieve this functionality you'll have to add some special code to your missions, but I greatly simplified all the process. Two missions presented in this framework are just examples, they are almost the same and were taken from my Mission Making Tutorial. Although you can run the third mission it is just the copy of the first so you can't reach missions 4-5-6 and so on.


WARNING:

Be sure to obtain enough modding\lua skills before using this framework.


FEATURES:

- Dynamic customizable mission selection screen
- Linear mission selection mechanism (that means no plot branches just now)

TUTORIAL:
Refer to included readme file for details.

Image

Attachments:
CampaignFramework.rte.zip [156.86 KiB]
Downloaded 788 times

Author:  PhantomAGN [ Sun Jan 10, 2010 8:48 pm ]
Post subject:  Re: Experimental Campaign Framework

Oh man, you just churn out great stuff.
This is excellent fun to play around with, I'm actually inclined to try my hand at a mission or two, thanks to this.

Looks like CC is moving forward without the official version number actually increasing.

Author:  Dre@m [ Wed Jan 20, 2010 3:39 pm ]
Post subject:  Re: Experimental Campaign Framework

Would it be possible to make the system move onto the next mission once the current one is completed?

Author:  Lizardheim [ Wed Jan 20, 2010 3:42 pm ]
Post subject:  Re: Experimental Campaign Framework

Think TLB did that with prison escape ep.2...

Author:  Dre@m [ Wed Jan 20, 2010 4:07 pm ]
Post subject:  Re: Experimental Campaign Framework

Did he use this mod and add on to it, or was it a stand-alone mod that just moves you on?

Author:  Lizardheim [ Wed Jan 20, 2010 4:38 pm ]
Post subject:  Re: Experimental Campaign Framework

What? He made it, from scratch.

With the intro and the main mission being on two different scenes.

Author:  Dre@m [ Wed Jan 20, 2010 4:43 pm ]
Post subject:  Re: Experimental Campaign Framework

Okay thanks. :)

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