View unanswered posts | View active topics It is currently Thu Nov 28, 2024 10:12 am



Reply to topic  [ 14 posts ] 
 Fort blead 

How is this map?
amazing 3%  3%  [ 2 ]
good 8%  8%  [ 6 ]
mediocre 7%  7%  [ 5 ]
bad 9%  9%  [ 7 ]
suck 11%  11%  [ 8 ]
pasta? 63%  63%  [ 47 ]
Total votes : 75

 Fort blead 
Author Message
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Fort blead
so i give you a desert map: Fort Bled
Quote:
[Regional Data: large desert region, open dunes. large subterranean vein piercing through the ground, gold laden, and makes a useful secondary invasion plan. any individual walking twords the fort on foot without cover or teammates is doomed, use the windward side of the dune to your advantage when invading, the men on the fort appear to be equipped with a "sniper-cannon", an experimental coalition weapon, capable of assault from an incredibly long range.]

this is my first map, so please try to be constructive.
Attachment:
ScreenDump043.bmp
ScreenDump043.bmp [ 900.05 KiB | Viewed 12083 times ]

Attachment:
ScreenDump042.png
ScreenDump042.png [ 102.15 KiB | Viewed 12083 times ]

Attachment:
LtS.rte.rar [418.77 KiB]
Downloaded 616 times


Sat Nov 07, 2009 2:04 am
Profile
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post Re: Fort blead
Wow. Five dollars says LtS.rte stands for Lafetastic Scene.


Sat Nov 07, 2009 2:07 am
Profile YIM
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Fort blead
Honestly lafe, the only thing that saved this from me voting suck, was the cavern. The transitions between ground types was spotting and fugly, and the terrain was mostly blah. I didn't really take a look at the actual base, but I can't truly be effed to do that myself after seeing the map.


Sat Nov 07, 2009 2:10 am
Profile WWW
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: Fort blead
ProjektTHOR wrote:
Wow. Five dollars says LtS.rte stands for Lafetastic Scene.

yep.

okay, ill fix the terrain, but the maps actually pretty fun gameplay wise, especaly with the snipercannon in the fort, it makes it much funner against the ai.


Sat Nov 07, 2009 2:15 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Reply with quote
Post Re: Fort blead
lafe wrote:
blah blah blah snipercannon blah blah blah blah.

Snipercannon? OMGDL. must test, now.


Sat Nov 07, 2009 3:23 am
Profile
User avatar

Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
Reply with quote
Post Re: Fort blead
Amazing
Suck
Pasta

User was warned for this post - p3lb0x


Sat Nov 07, 2009 1:40 pm
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: Fort blead
popular consent states that this mod is made of pasta.


Sat Nov 07, 2009 2:42 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: Fort blead
This is precisely how not to make a poll. Do not make a poll for the sake of making a poll, do not add a huge amount of useless options, if you're expecting a serious answer don't add any dumb options, and if you're not, don't make a fudge poll.


Sat Nov 07, 2009 3:37 pm
Profile WWW
User avatar

Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
Reply with quote
Post Re: Fort blead
Just a few issues with the scene:
1) AI doesn't use gatling guns well.
2) Weapons aren't pre-equipped but on the floor. Go into Fort Blead.ini and add them under the Ahuman actors. ie
Code:
   PlaceSceneObject = AHuman
      CopyOf = Coalition.rte/Soldier Heavy
      Position = Vector
         X = 84
         Y = 1116
      HFlipped = 1
      Team = 0
      AddInventory = HDFirearm
         CopyOf = Coalition.rte/Gatling Gun
      AddInventory = HDFirearm
         CopyOf = Coalition.rte/Auto Pistol
      AddInventory = HeldDevice
         CopyOf = Base.rte/Riot Shield

3) Give the cavern an underground bg. I think it's the purple'ish color that does that.


Sun Nov 08, 2009 12:06 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: Fort blead
I've got some issues too, they've probably already been stated, but I feel like reiterating.
    1. The layers don't go together smoothly, there are places were you've missed, and left background sky between the layers.
    2. Like Levelx said, the cavern needs a dirt background, this can be achieved by using the purple color instead of the pink.
    3. Dislike the base design, but that's just personal preference.
    4. Again, a personal thing, but why do you have a map folder that contains nothing, a debris folder, and other things that
could have been just referenced to in base.rte? I just like my folders as organized as possible, and well labeled. That's just me though. That's the end of my bitching.


Sun Nov 08, 2009 12:34 am
Profile

Joined: Tue Oct 13, 2009 3:28 am
Posts: 37
Reply with quote
Post 
What the crap was that. the only cool thing about this was the dunes but only if there were a dunebuggy to drive. :(


Sun Nov 08, 2009 10:41 pm
Profile
User avatar

Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
Reply with quote
Post Re: Fort blead
More like FORT TERRIBLE.
I kid. I kid.

It could use some work though. I guess it's okay for a first scene.


Mon Nov 09, 2009 4:04 am
Profile

Joined: Sat Sep 12, 2009 4:08 am
Posts: 61
Location: Corellia
Reply with quote
Post Re: Fort blead
I was just thinking of how this mod is made of pasta, and I came up with a great idea: there should be a scene made out of pasta!!!
I like the snipercannon. I'm not even going to bother repeating the other stuff. Now all I need is to learn how to make a scene... do not be surprised if you check the scene releases and there is a scene made entirely out of spaghetti and sauce.


Thu Nov 26, 2009 6:23 am
Profile YIM
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Fort blead
What. Pasta? What in the fudge are you even talking about?


Thu Nov 26, 2009 6:29 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.056s | 16 Queries | GZIP : Off ]