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 Invasion Redux - Newly updated for 1.0 
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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 Invasion Redux - Newly updated for 1.0
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antila wrote:
Setting:
A lonely base on a strategic beach that you have to hold until reinforcements arrive, or until you die. (There's no reinforcements, haha).

Map features:
Tank traps! What better protection against tanks are there? What, the enemy don't have tanks? Oh well...
There's no gold to mine, so survive as long as possible. - Added a bit of gold.
New sky. The battle takes place at dawn, so the sky is alot darker.

Credits:
antila (original creator)
uberhen (made bunker 11 pixels wider on each level, made map 500 pixels longer on each side, changed starting actors, new sand texture)
eddevilish converted this map to work with 1.0


B23: +1,968 Downloads


Last edited by uberhen on Tue Oct 09, 2012 4:26 am, edited 4 times in total.



Sat Jul 11, 2009 10:03 pm
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Post Re: Invasion - B23
Ohhhhh, I remember this one!
Used to play it so much...

Ahh, the memories...
/download for some D-Day style fun


Sat Jul 11, 2009 11:30 pm
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Post Re: Invasion - B23
Lua should be added so you can win after, say, 10 minutes.

Oh, and which one is the brain?


Sat Jul 11, 2009 11:41 pm
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Post Re: Invasion - B23
Raintail99 wrote:
Lua should be added so you can win after, say, 10 minutes.

Oh, and which one is the brain?


Yeah, this would make a fun mission.


Such a classic, I played this map more than any back when new maps were hard to come by.


Sat Jul 11, 2009 11:48 pm
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Post Re: Invasion - B23
Raintail99 wrote:
Lua should be added so you can win after, say, 10 minutes.

Oh, and which one is the brain?

I planned to add Lua-controlled spawns and make this a mission, but I kind of lost interest and decided to release it before I forgot about it. In its current state, it's just a regular skirmish map w/ bunker placement, but if anyone wants to whip up a script, I'll be happy to add it to the first post. :)


Sun Jul 12, 2009 12:29 am
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Post Re: Invasion Redux - B23
Yay! Nice! Brilliant! I only ported the bunker, but you, sir, have ported the whole scene. Congratulations.


Mon Jul 13, 2009 1:38 pm
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Post Re: Invasion Redux - B23
Haha, wasn't this like the map "Stalingrad" back in build 19?


Tue Jul 14, 2009 4:17 am
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Post Re: Invasion Redux - B23
mikeDiZzLe. wrote:
Haha, wasn't this like the map "Stalingrad" back in build 19?


Try "Invasion" at like build 13...B13 RIP


Wed Jul 15, 2009 9:17 pm
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Post Re: Invasion Redux - B23
wutangfan1990 wrote:
mikeDiZzLe. wrote:
Haha, wasn't this like the map "Stalingrad" back in build 19?


Try "Invasion" at like build 13...B13 RIP

Then why does Stalingrad sound so fimiliar?


Thu Jul 16, 2009 11:54 pm
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Post Re: Invasion Redux - B23
Because it existed, but it was a different scene. I believe it was a WWII scene, and I'll go looking for it in my 9 build folders.

EDIT: Yep, found and ported. If you want it I'll post it as its own thread.


Fri Jul 17, 2009 12:18 am
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Post Re: Invasion Redux - B23
Awesome, I loved this scene.


Wed Aug 12, 2009 12:58 am
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Post Re: Invasion Redux - B23
CK, post it immediately.


Wed Aug 12, 2009 10:18 am
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Post Re: Invasion Redux - B23
Will this ever be updated to build 27? I used to play this all the time.

EDIT: Thanks.


Last edited by Sir on Sun Sep 02, 2012 9:46 am, edited 1 time in total.



Sat Sep 01, 2012 2:05 pm
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 Invasion Redux - now also for B27
I don't think Überhen is around anymore so I made a quick conversion (surprisingly annoying to get all the details right).


Attachments:
File comment: Aged gracefully it has not.
Invasion B27.zip [206.32 KiB]
Downloaded 486 times
Sat Sep 01, 2012 8:41 pm
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Post Re: Invasion Redux - B23
Thanks!


Wed Sep 19, 2012 1:12 am
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