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Cyborg Zombie Missions - Correct file uploaded. http://868000.nnhp.asia/viewtopic.php?f=24&t=15580 |
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Author: | Allarcan [ Fri Jun 26, 2009 10:09 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense |
Testing now sir! usually your missions are amazing so you got my dl! |
Author: | Grif [ Fri Jun 26, 2009 10:11 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense |
Allarcan wrote: Testing now sir! usually your missions are amazing so you got my dl! search.php?keywords=&terms=all&author=mail2345&fid%5B%5D=24&sc=1&sf=firstpost&sk=t&sd=d&sr=topics&st=0&ch=300&t=0&submit=Search Wat? |
Author: | mail2345 [ Fri Jun 26, 2009 10:13 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Bug fixed. |
I think he meant mods. Oh, and 5 mins ago I had the file uploaded without a dependency it had. Don't worry, Lua Tech has the dependency too, so if you have that, no need to re dl. |
Author: | Allarcan [ Fri Jun 26, 2009 10:28 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense |
Grif wrote: Allarcan wrote: Testing now sir! usually your missions are amazing so you got my dl! search.php?keywords=&terms=all&author=mail2345&fid%5B%5D=24&sc=1&sf=firstpost&sk=t&sd=d&sr=topics&st=0&ch=300&t=0&submit=Search Wat? Whoops! I was thinking of yours grif. haha! |
Author: | Foa [ Fri Jun 26, 2009 10:30 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense |
Hmmm, attack of the zomborgs... finally. We love your prowess! |
Author: | LowestFormOfWit [ Fri Jun 26, 2009 11:46 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense |
Yay. I can't wait to see what you ended up doing with the scrap zombies. Also, props on positive feedback on a map release that required Gotcha!'s pack modules. I caught hell for it when I tried to do this with the original facing worlds. |
Author: | cya1 [ Fri Jun 26, 2009 11:51 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense |
somthing about a Goo bunker hasent been defined what should i do? |
Author: | Grif [ Fri Jun 26, 2009 11:51 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
Quote: This map requires Gotcha's Map Pack 3 Objects to be installed. |
Author: | mail2345 [ Fri Jun 26, 2009 11:54 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
Good idea Grif, I think I should make my text larger. Anyway, I have just uploaded an edition where I optimized the map a bit so the AI does not stand there as much. |
Author: | cya1 [ Fri Jun 26, 2009 11:55 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
i did... |
Author: | mail2345 [ Fri Jun 26, 2009 11:55 pm ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
And you added the line to your base.rte? EDIT: If so, try redownload, I had an earlier edition that had a missing file. |
Author: | cya1 [ Sat Jun 27, 2009 12:01 am ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
what line ? |
Author: | mail2345 [ Sat Jun 27, 2009 12:03 am ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
Gotcha's Readme wrote: Before you can use these maps, be sure to add the following line to your base.rte/scenes.ini file: IncludeFile = Maps - Objects/Index.ini The logical place to put it is underneath the “// Bunker Modules!” bit, but anywhere else will do fine as well. Be sure NOT to rename the folder "Maps - Objects" to “Maps - Objects.rte”! Oh, and Gotcha's finger biting raccoons say hi. |
Author: | cya1 [ Sat Jun 27, 2009 12:04 am ] |
Post subject: | Re: Mission: Cyborg Zombie Defense - Some AI Improvements |
lol i did that 2 Edit: i reinstalled the map pack and it worked fine must be a old version thx |
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