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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Zombie Offense
EXTERMINATE THE FINAL HUMAN STRONGHOLD
select the big ugly mofo and press fire to spawn zombies
EDIT: CREDIT to thundertoes for being amazing
also the big ugly mofo sprite
Last edited by Grif on Wed Jun 10, 2009 8:14 pm, edited 1 time in total.
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Wed Jun 10, 2009 8:11 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Zombie Offense
When will your awsome mod spree stop? downloading and comments to come.
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Wed Jun 10, 2009 8:12 pm |
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Gamefreak
Joined: Thu May 28, 2009 8:08 pm Posts: 31
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Re: Zombie Offense
Like the idea about to try it.
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Wed Jun 10, 2009 8:12 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Zombie Offense
Lol. Zombie offense.
Oh, the hilarity.
Downloaded, and will test.
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Wed Jun 10, 2009 8:26 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Offense
So when's robot offense coming?
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Wed Jun 10, 2009 8:46 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Zombie Offense
I liked the idea a lot, but with infinite zombies to spawn, shouldn't there be more coalition to destroy than 2 dudes?
If this is expanded upon, I'd be all over it.
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Wed Jun 10, 2009 11:37 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie Offense
That mother zombie is...arrghhh, ewww, with that giant...Arrrghh
But it's such an innovative idea!!! Right now it's good as a template, but it will need much more to make it actually fun to play.
Perhaps the ability to use funds to spawn/order stronger zombies(no need to restrict what units people can buy, eventually they'll play the proper way). More humans to kill. Maybe more routs to choose?
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Thu Jun 11, 2009 9:30 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Zombie Offense
This could be interesting as a multiplayer mode a la Klone Soccer...
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Fri Jun 12, 2009 4:12 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie Offense
I got bored so I detached the mother zombie with the detach gun. It does walk nicely.
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Fri Jun 12, 2009 11:48 am |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Zombie Offense
what would be great is if this was transplanted onto the cave cliffs map with several zombie makers throughout.
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Sun Jun 21, 2009 1:47 am |
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mikeDiZzLe.
Joined: Sat Jul 04, 2009 10:03 pm Posts: 34 Location: who cares
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Re: Zombie Offense
I thought it was very good haha. I loved the idea!
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Sat Jul 04, 2009 10:08 pm |
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