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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Mappack v1.0
Ok had to reupload seeing as someone deleted it last time c&c appreciated Also this may not work on the mac build
Attachments:
File comment: In zip format
Mappack by 2v50.zip [21.18 KiB]
Downloaded 555 times
File comment: Same as the other one but this one is in rar format
Mappack by 2v50.rar [14.49 KiB]
Downloaded 551 times
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Tue Jun 23, 2009 9:40 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Mappack v1.0
pics plox
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Tue Jun 23, 2009 9:56 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Mappack v1.0
If this is a re-upload, shouldn't you put it at the bottom of the thread It came from? If that is considered raising the dead, Is it converted for B23? If it is, why am I making these 'what if' statements? Anyways, it needs pics, as usual...
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Tue Jun 23, 2009 9:59 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Mappack v1.0
They do work on mac, their okay, you only used one terrain, and two weren't that hard to make. The only reason I'm keeping this is for the weapons testing one.
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Wed Jun 24, 2009 7:58 am |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Mappack v1.0
soz i will get pics up soon also Point.blank it has been reupload because someone deleted the topic and who says that it needs converted? shadow717 yep the weps testing is the best one in the pack
new maps coming soon also should i get rid of the fort maps?
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Wed Jun 24, 2009 7:03 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: Mappack v1.0
These forts are ugly and horribly designed. You can't fit a dropship into the hangars on 2 forts, on fort the brain is preplaced so you can't place any units, and all in all these bases are just ♥♥♥♥.
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Thu Jun 25, 2009 12:03 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mappack v1.0
The maps aren't that good. Bunker design is not practical, and not very defendable.
The weapons testing map is the best, but it has random devices stuck in concrete and the ground, and you cannot order anything due to the ceiling, which is a minus. You should add lua to the scene to stop AI from spawning(if possible), then this will be one very useful map.
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Thu Jun 25, 2009 2:01 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Mappack v1.0
just to say i made all maps that are up now in b22 and i have not got the hang of lua yet
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Thu Jun 25, 2009 5:06 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: Mappack v1.0
2v50 wrote: just to say i made all maps that are up now in b22 That's not an excuse for them being bad.
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Thu Jun 25, 2009 6:01 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Mappack v1.0
2v50 wrote: just to say i made all maps that are up now in b22 and i have not got the hang of lua yet Don't need Lua to make awesome bases/maps.
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Thu Jun 25, 2009 6:40 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Mappack v1.0
I think polls should be banned from Scene and Mod releases.
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Thu Jun 25, 2009 7:50 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Mappack v1.0
People just shouldn't use so many options in their polls, four is enough, and that's also quite a bit. (Just make a poll with Yay/Nay, nothing more)
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Thu Jun 25, 2009 7:59 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Mappack v1.0
I think mods are either "Love it or Hate it". Not graded on a scale of 1-10, 1 being the worst.
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Thu Jun 25, 2009 8:02 pm |
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