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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Temple Cave
Temple CaveAttachment: Temple.rte.rar The Temple Cave is a semi remake of a previous, unreleased, scene of mine. It features a large crystalline cavern, a custom backdrop, a (semi) custom material, and an optional premade base under the name Temple Complex. I really like it, but I'd like some feedback, so suggestions and criticism are (or is that is?) welcome. (I think it should've been is...)
Last edited by Aspect on Sun Nov 23, 2008 9:26 pm, edited 2 times in total.
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Fri Nov 21, 2008 6:14 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Temple Cave
backdrop need the dark bits taken off the edges of the crystals from what i can see from the screens. ill DL and give some proper feedback once i have.
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Fri Nov 21, 2008 6:19 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Temple Cave
Yeah, the backdrop is at that stage of lightness where you just can't tell whether or not it's a big solid object or just scenery.
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Fri Nov 21, 2008 6:42 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Temple Cave
I did take the rough edges off the backdrop, forgot to do that earlier, and reuploaded. Don't know why it looks like it isn't a backdrop though... The fact that it moves when the screen moves is a tell tale sign to me.
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Fri Nov 21, 2008 7:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Temple Cave
darkened edges are still there, fix please. looks to hard. otherwise, pretty fun map. played pretty well. complex felt a tad redundant, but i suppose it was well enough designed..
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Fri Nov 21, 2008 8:45 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Temple Cave
You (unofficially) released this here before. I liked it a lot. Only problem that I saw with a few of them was that the dropships kept appearing off-screen and wouldn't land. That was with the big hole one... Anyways, this map. Are the crystals gold?
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Fri Nov 21, 2008 2:55 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Temple Cave
Nah, but that's not a bad Idea, I may have to change it too that... Probably later though, not this week...
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Sat Nov 22, 2008 12:04 am |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: Temple Cave
Very good level, especially since its compatable with B22
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Sun Nov 23, 2008 7:34 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Temple Cave
that's always a plus updated the bunker level, now has a storage/supply depot thing with at least 3 spots to put your brain. Hopefully this addition will bring about more fights in the actual crystal cave portion of the map...
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Sun Nov 23, 2008 9:25 pm |
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