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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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-Crossfire V3- ))AAL Scene
_____________________________________________________________________________ -Crossfire Scene v3-_____________________________________________________________________________ Crossfire is a cool skirmish map intended for 2 player "fort wars" where both players build a base on either side and then attack the other side while hauling the gold out of the terrain. Its set in a large canyon on a distant asteroid. The asteroid is filled with gold so its a profitable place to fight for. There is a small cave mountain in the middle that is connected with bridges from both sides and contains alot of gold for both sides to capture. Below the bridges there is a bottomless pit, so be careful not to fall down there. ...DOWNLOAD HERE...-Credits- Zalo = Template of this map and settings Mombasa = How to texture custom mats
Last edited by numgun on Fri Apr 10, 2009 11:01 pm, edited 5 times in total.
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Fri Feb 22, 2008 5:28 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: -Crossfire- ))AAL Zone
Good lord the gold! very nice map.
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Fri Feb 22, 2008 6:08 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Crossfire- ))AAL Zone
Godly map! * Dunanana Dunanana Dun Dun Dun Dun Dunanana Dunanana * Wonder if the retarded AI are smart for a change and only spawns at their side of the Scene!
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Fri Feb 22, 2008 7:12 pm |
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Evil Frosted Muffins
Joined: Mon Nov 26, 2007 10:08 pm Posts: 187 Location: I'z in your baffrum eatin all ur doo doo
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Re: -Crossfire- ))AAL Zone
This is now my new favorite map. I love you nummy
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Fri Feb 22, 2008 7:55 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: -Crossfire- ))AAL Zone
fudging EPIC
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Fri Feb 22, 2008 8:34 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: -Crossfire- ))AAL Zone
whitty wrote: fudging EPIC
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Fri Feb 22, 2008 9:45 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: -Crossfire- ))AAL Zone
THIS MAP IS WIN.
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Fri Feb 22, 2008 10:26 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: -Crossfire- ))AAL Zone
Yayyy new map!
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Fri Feb 22, 2008 11:37 pm |
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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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Re: -Crossfire- ))AAL Zone
Yes! There is a light in all this darkness of what happened! Yay! DLing.
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Fri Feb 22, 2008 11:45 pm |
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ColeScheffler
Joined: Sat Nov 03, 2007 2:35 am Posts: 45 Location: In my Brain Bunker when a grenade flies in and blows up in my face, killing me and my brain...
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Re: -Crossfire- ))AAL Zone
An excellent map from an excellent modder, nice job...I am glad to see people contributing their time for this game.
Oh, and make the gravity generators destroyable and when they get destroyed, the gravity turns off!(And yes, I know it is not possible.)
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Sat Feb 23, 2008 12:19 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: -Crossfire- ))AAL Zone
1 request only:
Add some mega-explosive devices inside the bridge. So it someone explode the bridge, it will explode violantly.
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Sat Feb 23, 2008 12:36 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: -Crossfire- ))AAL Zone
this scene lags even for me with all the glowy gold..... i had to edit the .bmp to take all of it out!
props to a GREAT map
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Sat Feb 23, 2008 12:38 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: -Crossfire- ))AAL Zone
CommanderCool wrote: THIS MAP IS WIN.
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Sat Feb 23, 2008 2:24 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: -Crossfire- ))AAL Zone
aww but I already made a bridge map ages ago
damn newbs
nah jk.
Great map, Numgun, well designed, and you're one of the first who'se bothered to fix the "gold in space" problem.
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Sat Feb 23, 2008 3:18 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Crossfire- ))AAL Zone
Grif wrote: bothered to fix the "gold in space" problem. Ahahaha, and I didnt know about that problem at all. I was too lazy to add the debris code anyways so I painted it on the map manually. : p Thanks for the comments btw.
Last edited by zalo on Fri May 08, 2009 2:16 am, edited 1 time in total.
Numgun mispelled something! :O
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Sat Feb 23, 2008 3:30 am |
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