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Desert and broken lands
http://868000.nnhp.asia/viewtopic.php?f=24&t=11020
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Author:  tosty [ Sun Apr 20, 2008 6:39 pm ]
Post subject:  Desert and broken lands

Introducing.......DESERT
Image
Yes, another barren wasteland for you to spend your free time for no reson at all.

Cones with:
Custom materials
Sand Dunes....
Sand....
More Sand...

So come and have fun in the desert.
P.S. Should i make it 'Rain' snow(for a sandstorm effect)

Visit now and recive a FREE trip to...
Image
THE WASTE LANDS.
(my first scene brought back to life)

Comes With:
Cragy ground
Sand...
No giant hole this time...
and 1 or 2 small changes that no-one will notice...

Author:  bbbzzz234 [ Mon Apr 21, 2008 12:31 am ]
Post subject:  Re: Desert and broken lands

there's an old desert map that in my opinion looks much better, it was for b18. It is probably my most frequently used map. ever.
Good try though, you will get my dl if you make that sandstorm.

Author:  Lord Tim [ Mon Apr 21, 2008 1:40 am ]
Post subject:  Re: Desert and broken lands

Also, you can't paste the gold like that. It has to all be the gold color. The reason Data uses those sprites, is because he makes the gold into a TerrainDebris. It uses the sprite, but converts everything to the one material.

Author:  Roy-G-Biv [ Mon Apr 21, 2008 1:44 am ]
Post subject:  Re: Desert and broken lands

Well you used Cambiogris's desert map as a template.
I would prefer you used his bg and slightly edited it.

I of course mean that you should ask permission to do these things that I say.

Author:  tosty [ Mon Apr 21, 2008 2:20 am ]
Post subject:  Re: Desert and broken lands

Ill fix the gold when i update. i could pase the gold in b18 and it worked.

Also, the background is slightly edited, plus i got permission, its in the index.ini, i also pmed him to make sure

Author:  The ClamV2 [Bot] [ Mon Apr 21, 2008 11:38 pm ]
Post subject:  Re: Desert and broken lands

Make the emiters horizontal, and place emiters along the sides of every hill that gets in the way too much.
Because that is how real sandstorms are.

Author:  Roy-G-Biv [ Tue Apr 22, 2008 2:14 am ]
Post subject:  Re: Desert and broken lands

Make the Sandstorm emitt some shrapenal sometimes to damage, slowly.

Author:  tosty [ Tue Apr 22, 2008 3:14 am ]
Post subject:  Re: Desert and broken lands

Actualy i already have it emitt a fully gibed rocket every 2 minutes. Is that to often....

Author:  bbbzzz234 [ Tue Apr 22, 2008 4:06 am ]
Post subject:  Re: Desert and broken lands

even better: make what roy-g-giv said only with the damaging particles being invisible; because in a sandstorm the ones that hurt are going so fast that you can't see them.

Author:  Nfsjunkie91 [ Tue Apr 22, 2008 5:03 am ]
Post subject:  Re: Desert and broken lands

Hey ♥♥♥♥♥♥, your signature is way too big. Learn to size it THE ♥♥♥♥ DOWN.

Author:  The Fat Sand Rat [ Tue Apr 22, 2008 5:06 pm ]
Post subject:  Re: Desert and broken lands

Nfsjunkie91 wrote:
Hey ♥♥♥♥♥♥, your signature is way too big. Learn to size it THE ♥♥♥♥ DOWN.

Holy jesus! NFS is back and he's better than ever.
I think the fully gibbed rocket is too much, though, maybe some panels or pipes every 30 seconds instead?

Author:  bbbzzz234 [ Tue Apr 22, 2008 6:14 pm ]
Post subject:  Re: Desert and broken lands

Nfsjunkie91 wrote:
Hey flower, your signature is way too big. Learn to size it THE fudge DOWN.

did you just call me flower?
and I just sized it down again.

Author:  Ophanim [ Tue Apr 22, 2008 9:06 pm ]
Post subject:  Re: Desert and broken lands

bbbzzz234 wrote:
Nfsjunkie91 wrote:
Hey flower, your signature is way too big. Learn to size it THE fudge DOWN.

did you just call me flower?
and I just sized it down again.

CENSORS EXIST. DO NOT BELIEVE THE COMMUNIST LIES. HE CALLED YOU A (SYNONYM FOR GAY MAN HERE).

Author:  bbbzzz234 [ Tue Apr 22, 2008 9:09 pm ]
Post subject:  Re: Desert and broken lands

they give the filter renames the wierdest things...

Author:  Roy-G-Biv [ Wed Apr 23, 2008 12:32 am ]
Post subject:  Re: Desert and broken lands

bbbzzz234 wrote:
they give the filter renames the wierdest things...

I'd like to see all the things the filter changes.

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