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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Sanguelac
This scene is based off a post in the devlog. The scene comes blank and with a pre-built base. I have changed the name of the scene so it doesn't interfere with the new campaign level. This is 1/4 of the full scene contour. Also included with the scene is a heavy duty door, with epic gibs. Credits: Electroclan - Door gibs LordTim - Clarification on door scanners
Last edited by purple on Mon Aug 25, 2008 4:27 am, edited 2 times in total.
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Wed Apr 16, 2008 5:09 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Maginot
Excellent work, looks nice. Downloading. I'll give feedback after I test.
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Wed Apr 16, 2008 6:29 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Maginot
Truly terrific work, purple. Btw, any news on that starcraft project? (Don't mean to pry, it's just that it looked freakin' sweet.)
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Wed Apr 16, 2008 6:33 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Maginot
On the top, it looks like something was cut off. Is it in the real version?
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Thu Apr 17, 2008 1:58 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Maginot
Sixteen, if you're talking about the top image, I think he just joined two separate images into one. (the bg is fissured)
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Thu Apr 17, 2008 3:43 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Maginot
That is correct. The top image is the same spot on the scene, comparing the versions with the base and without.
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Thu Apr 17, 2008 3:56 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Maginot
Me likey, you come out with some sweet stuff every once in a while purple, I wish you were a full-time modder.
Hmm... How much would we need to raise to make that happen?
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Thu Apr 17, 2008 5:28 am |
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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Re: Maginot
That door made me think of one word. Epic. The rest looks good too so you got my dl.
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Thu Apr 17, 2008 7:37 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Maginot
uberhen wrote: Truly terrific work, purple. What he said =3
Any news on that starcraft project? ?_? Starcraft Mod =D
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Thu Apr 17, 2008 11:24 am |
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Gothical
Joined: Tue Feb 26, 2008 7:38 pm Posts: 10
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Re: Maginot
Holy fudge, epic door....... Oh yeah, the scene looks good too . Nice work. However, Less piewpiew and lurking, MORE MODDING PURPLE!
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Thu Apr 17, 2008 11:09 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Maginot
O_O -_- o_o O.O
Awesome door~!! It's big and doubtlessly hard to kill!
Totally gonna try it.
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Sun Apr 20, 2008 11:13 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Maginot
*drooling* doooooooorrrr...... Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons.
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Mon Apr 21, 2008 12:36 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Maginot
This is an awesome scene.
I helped! :D
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Mon Apr 21, 2008 2:00 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Maginot
Ragdollmaster wrote: :shock: *drooling* doooooooorrrr......
Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons. I just threw a million grenades. That did it, but there was a lot of terrain left over, and my actor died from bouncing grenades. (stupid MO-MO collisions)
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Mon Apr 21, 2008 7:53 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Maginot
Niiice. Now, to find an AI which runs at the first sign of conflict, and make my Activities the NVC, since they look German...
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Mon Apr 21, 2008 7:32 pm |
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