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 -Klone Soccer V2.0- ))Gamemode (REUPLOAD) 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: -Klone Soccer V2.0- ))Gamemode
Ok, this is great, here are the problems as I see them, and possible solutions:

- Your own clones are each others worst enemy. To get to the weapon spawn, they'll jetpack: and fry their buddies head right off.

I think that the clones should not move AT ALL untill you select them and tell them what to do, or they just go straight for the goal and don't muck around the base. with my system for weapons (below) they'd load up themselves anyway.

Weapon load out system is too hard to get too. BUT I think the pre-loaded is a bad idea: as i much prefer the machinegun to any other weapon, so i'd be stuffed eventually.
Maybe a horizontal weapon dispenser passage would be better? You like UT Numgun, make something like the weapon system in that, but CC style.

Have a tiny little block where the gun spawns, and you walk over it, pick it up, and walk off. it respawns instantly, or maybe with a 2 second delay (for terrain reasons). this system is easy in Lua (apparently) as it's very very similar to your existing clone system.

Arrange the guns from best to worst, so that AI clones will pick up the best weapon when walking through the tunnel.

DIAGRAM:

(left hand side red base)

0____=____=____=____[
Key
0 = clone
_ = floor
= = weapon dispenser block
[ = exit (from bunker)


Sat Oct 11, 2008 9:04 am
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Joined: Sun Aug 31, 2008 5:22 pm
Posts: 156
Location: Finland
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Post Re: -Klone Soccer V2.0- ))Gamemode
This gamemode is just so much fun with friend.. DO NOT EVEN TRY TO PLAY THIS WITH BOTS :grin:


Thu Oct 16, 2008 1:42 pm
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Joined: Sun May 11, 2008 3:27 am
Posts: 24
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Post Re: -Klone Soccer V2.0- ))Gamemode
Exalion-That is a great idea!

Numgun-Listen to Exalion....NOW!!


Fri Oct 17, 2008 1:18 am
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Joined: Tue Apr 17, 2007 11:10 pm
Posts: 55
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Post Re: -Klone Soccer V2.0- ))Gamemode
so to reiterate... is there any reason why my background is moving... as cool as it is, i would like to fix the problem


Fri Oct 17, 2008 11:08 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: -Klone Soccer V2.0- ))Gamemode
HALLO mygunbroke, this'll make you think otherwise.
Besides, read the previous posts, peoples and new comers of said Forums!!!

zalo wrote:
Code:
      if(p1score >= 20) then
         newplayer:AddInventoryItem(CreateHDFirearm("Mortar","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 12) then
         newplayer:AddInventoryItem(CreateHDFirearm("Autocannon","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 9) then
         newplayer:AddInventoryItem(CreateHDFirearm("M249","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 6) then
         newplayer:AddInventoryItem(CreateHDFirearm("Sniper","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3      
      elseif(p1score >= 3) then
         newplayer:AddInventoryItem(CreateHDFirearm("Flechette Gun","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 1) then
         newplayer:AddInventoryItem(CreateHDFirearm("M1911","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 0) then
         newplayer:AddInventoryItem(CreateHDFirearm("Pistol","Base.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      end


You replace the normal p1 spawning code with
this to get the guys to auto spawn with the guns
for their goal count, and they go straight to the Goal.

You guys can do P2 yourselves.


Sat Oct 18, 2008 6:19 am
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: -Klone Soccer V2.0- ))Gamemode
First 3 weapons from this pack are in use like vanilla stuff in b22 !


Sat Nov 08, 2008 1:10 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: -Klone Soccer V2.0- ))Gamemode
grenade wrote:
First 3 weapons from this pack are in use like vanilla stuff in b22 !


Orly?


Sat Nov 08, 2008 2:16 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Does this work in 22?


Sat Nov 08, 2008 3:45 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: -Klone Soccer V2.0- ))Gamemode
No. Sure hope it'll be converted, though.


Sat Nov 08, 2008 5:00 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: -Klone Soccer V2.0- ))Gamemode
I fixed the Bonus Rocket, but for some reason when the scene starts, no guys spawn!

Please fix, Numgun I want to see the new "Interesting and Reactive AI".


Sat Nov 08, 2008 6:01 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: -Klone Soccer V2.0- ))Gamemode
If I update this, I'll do the "get best gun on spawn" thing and remove those weapon stations. I'd be able to do much more smaller and compact bases and it would generally mean less work for new maps.

Hmm, what else should I add?


Sat Nov 08, 2008 6:26 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
You should make them spawn from tubes like in the lua mission.
Or at least pop out of a pinned Dummy dropbox.


Sat Nov 08, 2008 7:07 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: -Klone Soccer V2.0- ))Gamemode
Add squads! And they spawn in waves! And make the squads join if they ever meet!

And make the maps more tactical, right now, I can just jet pack at mach speeds all
the way across the map.

And make the bonus, instead of a rocket, do a small turret for your base
(That Lifetimes out by the end of the bonus).

And WAY MORE CLONES. I want this like a battle field, clones EVERYWHERE, fighting,
shooting, getting injured true CC style. Since clones are so disposable, and there are
a lot of super weapons for... population control :) And bring in the Grenade Launcher,
with it's nice effects.


Sat Nov 08, 2008 7:37 pm
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Joined: Thu Jul 10, 2008 6:23 pm
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Location: Lurking somewhere around here...
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Post Re: -Klone Soccer V2.0- ))Gamemode
Woah, zalo. After reading that I instantly decided to play B21 again for a round and blow up about 26 clones there... Been watching a lot of epic movies? Anyways, I agree. If the AI's up to it and can do it without running over their teammates and shooting their heads off (Happened once already on maginot) then I would most certainly like to see that.


Sat Nov 08, 2008 8:08 pm
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: -Klone Soccer V2.0- ))Gamemode
numgun wrote:
If I update this, I'll do the "get best gun on spawn" thing and remove those weapon stations. I'd be able to do much more smaller and compact bases and it would generally mean less work for new maps.

Hmm, what else should I add?

Eh, I don't recommend that, some people would like to have a weapon niche with all the stations, that is AI waypoint-free.


Sun Nov 09, 2008 12:12 am
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