Invasion - Build 21 coming soon!
Author |
Message |
scrapper
Joined: Sun Mar 25, 2007 8:01 pm Posts: 7
|
Ha, who said I was necroing?!?! WHOS LAUGHING NOW?!?
Antila, great job! Thanks a bunch! And greets from across the sea
|
Fri Jun 15, 2007 9:23 am |
|
|
Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
|
Just put Amrobotics Giant Cannon all over the place in this map and you get some great fun!
|
Fri Jun 15, 2007 4:58 pm |
|
|
kaliwirta
Joined: Fri Jun 15, 2007 6:31 pm Posts: 2
|
haha i love it
|
Sat Jun 16, 2007 11:08 am |
|
|
Funny_Bunny
Joined: Sat Jun 30, 2007 12:45 pm Posts: 3
|
OMFGPWNSAUCEFACE. Better ♥♥♥♥ work for me... I want challenge...
|
Sat Jun 30, 2007 1:05 pm |
|
|
Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Ker-bump. I still had this on my hard drive, luckily. I loved this scene, so I'm re-uploading it for you all. Not entirely sure if it needs anything done to it, but as far as I remember there were already actors on the scene so I'm guessing so.
EDIT: Yes, they definitely need alot doing to them. The actors need to be removed or replaced, there are several materials that need replacing and some scene stuff that I've no experience with needs fixing.
|
Wed Aug 27, 2008 2:03 pm |
|
|
Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Over a year? Is this legal even if it IS a build 21 Re-boot? Just make a new thread man.
|
Wed Aug 27, 2008 2:37 pm |
|
|
Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Does it really matter? It's still relevant to the thread AND I haven't converted it.
|
Wed Aug 27, 2008 3:25 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
If you still want this scene, download it now. I am probably going to either get rid of the thread and have someone make a new one for B21, or edit the first post myself or something.
3:44 PM now, I should be back to deal with this around 1-3AM or so.
|
Wed Aug 27, 2008 4:48 pm |
|
|
coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Jeeze...how old is this thread??? I haven't seen a dickyb in forever, and didn't maxim get banned? haha well i'm dling anyways.
reading the first page of this thread creeped me out, its like a few well known dead people ,that have died a year before, writing an article in a newspaper. Sort of like that.
Edit: haha I didnt even know, on the third page is a comment by ME! like a year ago
|
Thu Aug 28, 2008 12:28 am |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Heh, I posted second. Anyway, I made an extremely small tweak on this scene and put it in the DRMA Pack #3. All I did was remove the image fragments from the tank traps so they look better IMO. I would have done more, but I just wanted to release it.
|
Thu Aug 28, 2008 1:36 am |
|
|
Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Holy crap, looking at the first page, massive flashbacks. Ah, good times. MaximDude, Dicky B, Pippin.... Also, Coilgunner, Kansas eh? Missouri here. Central USA high-five! But that's majorly off topic. I wonder how this scene could be with a little Lua. That could be awesome.
|
Thu Aug 28, 2008 2:00 am |
|
|
coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Yeah hi five! I'm pretty close to the border of Missouri, KU.
And yeah a little Lua could make things interesting, you could make all of the enemy's drop on one side of the base. oh wait...but that may not be real good for multi-player.
|
Thu Aug 28, 2008 2:04 pm |
|
|
Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Lua scripts and custom activities aren't used in skirmish mode. Only campaign.
|
Thu Aug 28, 2008 6:20 pm |
|
|
Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Lord Tim wrote: Lua scripts and custom activities aren't used in skirmish mode. Only campaign. Maginot is sort of a "Campaign Skirmish". I find Lua controlled skirmishes to be better and more interesting than the normal ones. Have a little more control on things.
|
Thu Aug 28, 2008 7:28 pm |
|
|
antila
Joined: Thu Jan 18, 2007 8:12 pm Posts: 15 Location: Sweden
|
Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Hey guys! It's time to update the map a bit, don't you think? I've added it to the campaign screen and gave it some LUA so it's spawning enemies. I'll just fix some minor things and then release it for you to enjoy.
|
Thu Aug 28, 2008 9:02 pm |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|