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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Maginot
The Fat Sand Rat wrote: digitalstick wrote: well ifya wanna call it maginot.... its gotta be a line me tinks im gonna make a line and post it in this thread just for the hell of it lol the Germans used common sense to defeat their enemies no over thinking there More like the French didn't. "Aw haw! We will keep out ze Allemandaise wiz ze long vall! Zey vill not go around, so fudge ze pivoting guns and secondary lines of defense, I need a smoke!" Since when do the french pronounce 'W' as 'V'?
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Fri Aug 29, 2008 10:00 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Maginot
Morbo!!! wrote: The Fat Sand Rat wrote: More like the French didn't. "Aw haw! We will keep out ze Allemandaise wiz ze long vall! Zey vill not go around, so fudge ze pivoting guns and secondary lines of defense, I need a smoke!" Since when do the french pronounce 'W' as 'V'? He probably just means to pronounce it in-between a W and a V, as a soft W. It's just hard to say that any other way. If you keep the W nothing changes, and if you remove the W it gets confusing. (Removed letters are a LOT worse than transposed ones for reading.) Though he did actually use a W in there. ("wiz ze long vall!")
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Fri Aug 29, 2008 11:59 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Sanguelac
Tis awesome. I had a fun time ♥♥♥♥ around as an AAL marine, and an epic thing happened just as soon as I could no longer play.
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Tue Sep 02, 2008 12:10 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Maginot
Omni wrote: He probably just means to pronounce it in-between a W and a V, as a soft W. It's just hard to say that any other way. Perhaps I should have used a U. Anyway, I think I prefer this map to the in-game Maginot. Scratch that, definitely.
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Tue Sep 02, 2008 2:33 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Sanguelac
What I'd like to see is a layered door. Either have several seperate door actors in one module, or a big door with breakable attatchments.
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Fri Sep 05, 2008 9:08 pm |
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Dillis
Joined: Thu Aug 21, 2008 12:25 pm Posts: 3
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Re: Sanguelac
Holy crap, awesome door, I luff you with mouth.. Testing Nao.
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Sun Oct 19, 2008 12:28 am |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Sanguelac
Sweet.
On a side note, purp, is your avatar from Karas? I just watched that last night... still recovering from the massive adrenaline rush.
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Wed Dec 10, 2008 12:29 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Sanguelac
Looks like CastleCrashers to me...
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Wed Dec 10, 2008 10:39 am |
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Backgo
Joined: Sat Dec 13, 2008 4:28 pm Posts: 1 Location: Latvia
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Re: Sanguelac
this mod works on b22 ?? i remeber that had heavy door error
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Sat Dec 13, 2008 9:47 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: Sanguelac
for some reason the scene wont work..
it says a problem in line 3406 heavy door ini
bodyanimmode = 5
it gave me errors in others mods about this line.. why is this?
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Sun Dec 21, 2008 8:46 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Sanguelac
DiviX wrote: for some reason the scene wont work..
it says a problem in line 3406 heavy door ini
bodyanimmode = 5
it gave me errors in others mods about this line.. why is this? I think it needs to be SpriteAnimMode. Run it through the converter.
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Sun Dec 21, 2008 8:53 pm |
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Browncheese
Joined: Fri Dec 05, 2008 10:40 pm Posts: 17 Location: Ireland.i think i must be the only irish person here
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Re: Sanguelac
Ultric wrote: DiviX wrote: for some reason the scene wont work..
it says a problem in line 3406 heavy door ini
bodyanimmode = 5
it gave me errors in others mods about this line.. why is this? I think it needs to be SpriteAnimMode. Run it through the converter. er...........what converter?
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Sun Dec 21, 2008 10:24 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Sanguelac
ITT: search. http://www.datarealms.com/forum/viewtopic.php?f=4&t=12217Also, I don't think you're the only Irish person here. This does not qualify, but I lived there for one year.
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Sun Dec 21, 2008 10:30 pm |
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ShaneO
Joined: Tue Dec 16, 2008 2:16 am Posts: 26 Location: ...I'd rather not.
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Re: Sanguelac
I didn't get that base in the picture in the download. When can i download the base in the OP?
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Tue Dec 23, 2008 9:13 pm |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Sanguelac
It should be in the list named SanguelacBase when choosing the scene.
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Wed Dec 24, 2008 3:23 am |
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