How would I go about increasing the planet side and increasing the size of the Radius of the gravitational field? This scene is really quite excellent. and It gave me a deliciously insane idea.
Fri Jan 04, 2013 8:50 pm
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
Re: Orbit Lands - It's gravitationally delicious!
It'll take a bit of work. A basic rundown of what you need to do:
Resize all the terrain graphics (Terrain.bmp, Bunker*.bmp, Back*.bmp) Move the station in the Scene Editor, then its gravity field area in the Area Editor Edit Orbit.lua in a few ways (sorry, it's kind of an old script, so it's not the cleanest):
Change the gravitation offset and brain position to the new center (every time "1500,1500" shows up) Change the maximum gravitational pull radius (every time "375" shows up) Change where the moon is spawned and probably its initial velocity so it stays in orbit
Hopefully most of that won't be too difficult!
Sat Jan 05, 2013 12:51 am
Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
Re: Orbit Lands - It's gravitationally delicious!
TheLastBanana wrote:
It'll take a bit of work. A basic rundown of what you need to do:
Resize all the terrain graphics (Terrain.bmp, Bunker*.bmp, Back*.bmp) Move the station in the Scene Editor, then its gravity field area in the Area Editor Edit Orbit.lua in a few ways (sorry, it's kind of an old script, so it's not the cleanest):
Change the gravitation offset and brain position to the new center (every time "1500,1500" shows up) Change the maximum gravitational pull radius (every time "375" shows up) Change where the moon is spawned and probably its initial velocity so it stays in orbit
Hopefully most of that won't be too difficult!
*cracks knuckles*
UUUAAAGGGRRRHHRRRRRR
Sat Jan 05, 2013 3:08 am
Brendan
Joined: Tue Jun 19, 2012 8:01 pm Posts: 19
Re: Orbit Lands - It's gravitationally delicious!
Good luck, sir. Orbit was yet another amazing transformation of CC, but compared to TLB's other works more something to play with than play through. A large enough planet to put some bases in could support a real Mission. And perhaps the problem with crossing the bottom could be handled with conveyors so 360-degree bunker breaching madness could be attained!
Tue Feb 05, 2013 10:53 pm
Lance Uppercut
Joined: Mon Nov 25, 2013 10:16 am Posts: 20 Location: I come from the land down under...
Re: Orbit Lands - It's gravitationally delicious!
I applaud you, well done this is fantastic!
Wed Jan 08, 2014 10:44 am
debruynvince
Joined: Tue Apr 24, 2012 12:43 pm Posts: 81
Re: Orbit Lands - It's gravitationally delicious!
first order of business: shoot moon with anti-material rife.
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