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 Forrest map! 
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Joined: Sat Mar 17, 2007 11:27 pm
Posts: 74
Location: Bc, westcoast cana-- *giggles* What were we talking about?
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foreground=so you can climb them :P


Thu Jun 21, 2007 8:11 pm
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Joined: Sun Apr 08, 2007 2:40 pm
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Location: A parallel universe lodged between the final recluses of time and space
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Dpedersen wrote:
foreground=so you can climb them :P

Plus crash into them when using your jetpack, face it it would be annoying.

About the map, the tunnels and chutes are too cramped poor crobo mk3 can barely fit in 8)


Thu Jun 21, 2007 8:25 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Dpedersen wrote:
foreground=so you can climb them :P


Hell no, it would stall the AI, make all combat excessively annoying, maybe a COUPLE of trees in the FG like the walls in the standard maps.


Thu Jun 21, 2007 8:30 pm
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Joined: Tue Jun 19, 2007 2:51 pm
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Location: in photoshop, in a corner; ordening pixels
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it is posible, when you only make the tree tops FG and the rest BG so clones can walk under neeth, and if u destroy the tree top, there will be only some brenches and no leafes


Thu Jun 21, 2007 8:35 pm
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*twitch* Chat... speak... braincells... screaming...

Also, you made no sense.


Thu Jun 21, 2007 8:37 pm
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Joined: Sun Mar 18, 2007 12:31 am
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Location: Somewhere over the Rainbow.
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He means that you can take the top of the tree and make THAT FG, but leave the rest BG so that you could walk under it and stand on top.


Thu Jun 21, 2007 8:39 pm
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Oh, I got what he said now...

Only reason I would allow the threes in the FG : no not like that idea, if any of it has collision it all does... only a few trees in the FG, and then make them out of weak materians so they are easily destroyed.


Thu Jun 21, 2007 8:41 pm
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Joined: Sat Mar 17, 2007 11:27 pm
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Location: Bc, westcoast cana-- *giggles* What were we talking about?
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or you could sacrifce lag for gameplay and make each tree into an immobile craft that gibs into a flaming tree when shot up :-P


Fri Jun 22, 2007 12:02 am
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Joined: Wed Dec 13, 2006 12:10 am
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Location: Termina
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this needs some FG stumps.


Fri Jun 22, 2007 12:06 am
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Joined: Fri Apr 06, 2007 12:27 pm
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Location: Ireland du nord
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thank you^^ great map... hope to see more mods from you in the future!


Fri Jun 22, 2007 11:14 am
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Joined: Sat Nov 18, 2006 8:11 pm
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Waaaaay too easy to defend.


Fri Jun 22, 2007 4:25 pm
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Foogooman wrote:
Waaaaay too easy to defend.


i know, the AI is just to stupid and cant get to your brain (same in horiz lands). there are only 2 ways to bould an base whit the enemy gets near your brain...
just wait until an build when the AI gets better.


Fri Jun 22, 2007 4:52 pm
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Joined: Sun May 13, 2007 9:47 pm
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Dpedersen wrote:
This is tied in my books with the Death Hole for best graphical map.


I don't know I think that Death Holes was pretty breath taking (For a first map and for a map at all) http://masterjed.free.fr/maps/Cortex%20 ... oles_2.jpg I mean it has SHADING!!!
This is nice but I haven't actually tried either.


Fri Jun 22, 2007 9:31 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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nice. excellent map. i still struggle with the b14 map stuff.


Wed Jun 27, 2007 7:35 am
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Joined: Mon Jun 04, 2007 12:30 am
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Location: at my computer duh...........
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cool thats all


Mon Jul 16, 2007 4:36 am
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