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 Mission: Train Chase 
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Data Realms Elite
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Post Re: Mission: Train Chase
NewoTheFox wrote:
Having the trains stop and shoot when obstructed would be interesting, but I'm not sure how that would affect the dynamics. It would however prevent instant physics kills of the lead car.


This, the train should have some way to clean it's road, because random auto-kills aren't fun.


Mon May 21, 2012 6:10 pm
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Post Re: Mission: Train Chase
I'll try to improve it somehow, thanks for your feedback.


Mon May 21, 2012 9:54 pm
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Post Re: Mission: Train Chase
not getting run-over, like a boss.
Image

Image
Image

That is quite a well placed shot....of 3 G.I. FAEs.
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Mon May 21, 2012 11:46 pm
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Post Re: Mission: Train Chase
Weegee:

I have an idea.

If you could create a mission in a really long nonlooping map, where your actor is pinned to/ on-top-of-but-not-falling-somehow another train or vehicle, and you have to chase the train and destroy it. One really cool idea I have is that at certain points in the mission, your vehicle goes under or over the train when it can, while the train keeps going forward. It is a hover train after all.
At the end of the map there should be a base or something for the train to crash into. Have it timed, and at the end if you fail to kill the train it could blow up. Because it's a terrorist train or something.


Tue May 22, 2012 12:20 am
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Post Re: Mission: Train Chase
i sense something is wrong here, but idk what it might be.
the SAW BULE-83 grenade launcher's energy based grenades one-hit-killed the train and cars....no gibs were spawned, only smoke.
and i only hit the train's locomotive???? :???:


Tue May 22, 2012 11:14 pm
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Post Re: Mission: Train Chase
So, "chase that train", you say...
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Wed May 23, 2012 5:02 pm
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Post Re: Mission: Train Chase
Coalition Light:"I has an Idea"*pulls out grappling gun and fires it on the train*"Woopwoopwoop"*Rough terrain sited(or bullerspray)*"FUUUUUUUU......".That's probably what went through his head XD.


Thu May 24, 2012 12:31 am
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Post Re: Mission: Train Chase
Miggles, I don't think it's possible to make that large non-looping map.


Thu May 24, 2012 5:22 pm
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Post Re: Mission: Train Chase
This... is quite good. But it gets old kinda fast. Dunno why. Maybe because it is fairly limited for what can happen to the train.

But hey you did a great job still!


Fri Jun 08, 2012 6:09 pm
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Post Re: Mission: Train Chase
This scenario or and map is very fun to play, love the idea of chasing after the train and being ran over! xD Oh and sure it gets boring after awhile, but the scenario or and map can be quite cool to use with other scenario modes as well. Anyway, i enjoyed playing this map so much that i decided to do a video on it:



Hope you like it, oh and keep up the good work! :)


Sun Jul 01, 2012 8:02 pm
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Post Re: Mission: Train Chase
The Air Support AI doesn't seem to be working, the AA turrets on the train dont do anything.


Mon Jul 16, 2012 5:45 am
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Post Re: Mission: Train Chase
They need another "tracker" turret to work.


Tue Jul 17, 2012 4:06 pm
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Post Re: Mission: Train Chase
question

A:Is this only for Cortex comannd build 27?

B:How do instal it?


Tue Aug 07, 2012 10:52 am
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Post Re: Mission: Train Chase
Unpack archive into /Cortex Command main directory.


Thu Aug 09, 2012 2:12 pm
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Post Re: Mission: Train Chase
there needs to be another map where there is 1 train station but inside the train station there is a bunch of coalition soldiers to prevent you from taking the station. or a map where stealth is a big thing cause after the train spots you enemy re-enforcements come in. or overall a mission that provides more of a challenge instead of only blowing up a train.


Thu Aug 09, 2012 11:49 pm
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