View unanswered posts | View active topics It is currently Thu Nov 28, 2024 10:23 am



Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3
 Alternative Skirmish V2.01 (B26) Fixed 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Oh, okay.
Thanks for the quick reply!


Sun Sep 25, 2011 1:19 pm
Profile

Joined: Thu Sep 15, 2011 1:40 pm
Posts: 5
Reply with quote
 Re: Alternative Skirmish V2.01 (B26) Fixed
I played on Nuts!, i was fighting enemies when suddenly i saw very much rockets fly to my base.
Sorry, i already stopped playing so i dont have any console info. I don't get what you mean by "diff"(difficulty or differnce or what?)


Sun Sep 25, 2011 7:41 pm
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Ari wrote:
I played on Nuts!, i was fighting enemies when suddenly i saw very much rockets fly to my base.
Sorry, i already stopped playing so i dont have any console info. I don't get what you mean by "diff"(difficulty or differnce or what?)


Sorry, I meant difficulty, and thanks. I have fixed it now, it will be part of the next update :)


Sun Sep 25, 2011 7:44 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
I love it how the Coalition assault troops actually try to jetpack-slam into you.


Sun Sep 25, 2011 8:40 pm
Profile
User avatar

Joined: Sun Apr 10, 2011 5:25 pm
Posts: 22
Location: Frolicking in the fields of newbinesism
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Having a nazi invasion would be fun! :D

Go poke Ketternad for his stuff! Short mortar strike before crazy cyborgs come in?


Mon Sep 26, 2011 7:41 pm
Profile
User avatar

Joined: Thu May 05, 2011 1:30 am
Posts: 2876
Location: Rent free in your head. Vacation in your ass.
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Crashed from so much BS going on. Was on Nuts.

I am sad.


Fri Sep 30, 2011 12:19 am
Profile WWW
User avatar

Joined: Tue Jun 22, 2010 7:42 pm
Posts: 63
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Played on Nuts, a few minutes before I got the prompt to flee my remaining AAL Sniper randomly exploded, along with my commander whom I had been protecting. I quit after spending 5 minutes sniping enemies that walked into a hole in my command tomb while being prompted to escort my DStech brain attached to a wall : /

EDIT: The APC I feel was only good for a 1-off shock. I panicked after seeing it mow down my coalition minigun turrets, but the thing fell apart to 2 shots with a higher-caliber Energy MPAM rifle. Maybe make it more resistant to heavy caliber fire?


Wed Oct 05, 2011 12:42 am
Profile

Joined: Sat Aug 06, 2011 11:48 pm
Posts: 24
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Draxonicar wrote:
The APC I feel was only good for a 1-off shock. I panicked after seeing it mow down my coalition minigun turrets, but the thing fell apart to 2 shots with a higher-caliber Energy MPAM rifle. Maybe make it more resistant to heavy caliber fire?


It's pretty damned hard to kill without using overpowered mod weapons. I try to hit it with heavy sniper rifles and RPGs, but most of the time it ends up killing everyone outside my base. I usually only can finish it once it inevitably gets stuck trying to drive into my base.


Mon Oct 10, 2011 9:45 pm
Profile
User avatar

Joined: Fri Jan 07, 2011 8:49 pm
Posts: 13
Location: Florida, United States
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
This is amazing; personally, I enjoy it far more than Skirmish Defense.
Now, about Nuts!...
You know how crabhammers work? When you drop so damn many crabs in one spot that the game lags to the point of killing actors randomly across the map? That happens on Nuts!. I have gotten to the evacuation stage several times, but my brainbot and every actor I have will suddenly explode form the sheer force of the lag.

Also, you can buy the APC in the crafts menu; no idea if you intended that or not.


Sat Dec 10, 2011 9:32 pm
Profile
User avatar

Joined: Sun Sep 04, 2011 2:25 pm
Posts: 181
Reply with quote
Post Re: Alternative Skirmish V2.01 (B26) Fixed
Sparking Fish wrote:
This is amazing; personally, I enjoy it far more than Skirmish Defense.
Now, about Nuts!...
You know how crabhammers work? When you drop so damn many crabs in one spot that the game lags to the point of killing actors randomly across the map? That happens on Nuts!. I have gotten to the evacuation stage several times, but my brainbot and every actor I have will suddenly explode form the sheer force of the lag.

Also, you can buy the APC in the crafts menu; no idea if you intended that or not.


It's intended, as it was Salavged from another mod, which, the APC comes in it's own speical drop crate.

(good lord i wish i had a spellchecker)


Tue Dec 13, 2011 9:13 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 40 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.066s | 14 Queries | GZIP : Off ]