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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Alternative Skirmish V2.01 (B26) Fixed
Oh, okay. Thanks for the quick reply!
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Sun Sep 25, 2011 1:19 pm |
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Ari
Joined: Thu Sep 15, 2011 1:40 pm Posts: 5
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Re: Alternative Skirmish V2.01 (B26) Fixed
I played on Nuts!, i was fighting enemies when suddenly i saw very much rockets fly to my base. Sorry, i already stopped playing so i dont have any console info. I don't get what you mean by "diff"(difficulty or differnce or what?)
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Sun Sep 25, 2011 7:41 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Alternative Skirmish V2.01 (B26) Fixed
Ari wrote: I played on Nuts!, i was fighting enemies when suddenly i saw very much rockets fly to my base. Sorry, i already stopped playing so i dont have any console info. I don't get what you mean by "diff"(difficulty or differnce or what?) Sorry, I meant difficulty, and thanks. I have fixed it now, it will be part of the next update
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Sun Sep 25, 2011 7:44 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Alternative Skirmish V2.01 (B26) Fixed
I love it how the Coalition assault troops actually try to jetpack-slam into you.
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Sun Sep 25, 2011 8:40 pm |
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Spider101
Joined: Sun Apr 10, 2011 5:25 pm Posts: 22 Location: Frolicking in the fields of newbinesism
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Re: Alternative Skirmish V2.01 (B26) Fixed
Having a nazi invasion would be fun! Go poke Ketternad for his stuff! Short mortar strike before crazy cyborgs come in?
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Mon Sep 26, 2011 7:41 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Alternative Skirmish V2.01 (B26) Fixed
Crashed from so much BS going on. Was on Nuts.
I am sad.
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Fri Sep 30, 2011 12:19 am |
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Draxonicar
Joined: Tue Jun 22, 2010 7:42 pm Posts: 63
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Re: Alternative Skirmish V2.01 (B26) Fixed
Played on Nuts, a few minutes before I got the prompt to flee my remaining AAL Sniper randomly exploded, along with my commander whom I had been protecting. I quit after spending 5 minutes sniping enemies that walked into a hole in my command tomb while being prompted to escort my DStech brain attached to a wall : /
EDIT: The APC I feel was only good for a 1-off shock. I panicked after seeing it mow down my coalition minigun turrets, but the thing fell apart to 2 shots with a higher-caliber Energy MPAM rifle. Maybe make it more resistant to heavy caliber fire?
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Wed Oct 05, 2011 12:42 am |
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monkeyfetus
Joined: Sat Aug 06, 2011 11:48 pm Posts: 24
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Re: Alternative Skirmish V2.01 (B26) Fixed
Draxonicar wrote: The APC I feel was only good for a 1-off shock. I panicked after seeing it mow down my coalition minigun turrets, but the thing fell apart to 2 shots with a higher-caliber Energy MPAM rifle. Maybe make it more resistant to heavy caliber fire? It's pretty damned hard to kill without using overpowered mod weapons. I try to hit it with heavy sniper rifles and RPGs, but most of the time it ends up killing everyone outside my base. I usually only can finish it once it inevitably gets stuck trying to drive into my base.
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Mon Oct 10, 2011 9:45 pm |
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Sparking Fish
Joined: Fri Jan 07, 2011 8:49 pm Posts: 13 Location: Florida, United States
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Re: Alternative Skirmish V2.01 (B26) Fixed
This is amazing; personally, I enjoy it far more than Skirmish Defense. Now, about Nuts!... You know how crabhammers work? When you drop so damn many crabs in one spot that the game lags to the point of killing actors randomly across the map? That happens on Nuts!. I have gotten to the evacuation stage several times, but my brainbot and every actor I have will suddenly explode form the sheer force of the lag.
Also, you can buy the APC in the crafts menu; no idea if you intended that or not.
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Sat Dec 10, 2011 9:32 pm |
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DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
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Re: Alternative Skirmish V2.01 (B26) Fixed
Sparking Fish wrote: This is amazing; personally, I enjoy it far more than Skirmish Defense. Now, about Nuts!... You know how crabhammers work? When you drop so damn many crabs in one spot that the game lags to the point of killing actors randomly across the map? That happens on Nuts!. I have gotten to the evacuation stage several times, but my brainbot and every actor I have will suddenly explode form the sheer force of the lag.
Also, you can buy the APC in the crafts menu; no idea if you intended that or not. It's intended, as it was Salavged from another mod, which, the APC comes in it's own speical drop crate. (good lord i wish i had a spellchecker)
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Tue Dec 13, 2011 9:13 am |
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