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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Facing Worlds - A timeless UT classic, now for CC!
Yeah, but Cortex Command's a fair way off that!
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Wed Nov 05, 2008 5:47 am |
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Bremze
Joined: Thu Jan 18, 2007 9:33 pm Posts: 15
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Re: Facing Worlds - A timeless UT classic, now for CC!
This should fix the b22 crash for Facing worlds.
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Sat Nov 08, 2008 10:49 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
I feel like a bad father to my mod when other people step up and feed it fixes to properly convert to B22. LOL. Thanks so much Bremze. I've got a lot on my plate taking on this Aperture mod package.
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Sun Nov 09, 2008 3:23 am |
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Bremze
Joined: Thu Jan 18, 2007 9:33 pm Posts: 15
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Re: Facing Worlds - A timeless UT classic, now for CC!
No problem, I just had to change two or three lines, though for this to completely work the changed objects folder that I posted in Gotcha!'s thread is needed. I love this map so this is basicaly a thank you.
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Sun Nov 09, 2008 12:17 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Facing Worlds - A timeless UT classic, now for CC!
It still crashes with a problem in "Rocket Pad".
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Sun Nov 09, 2008 4:55 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Rocket Pad is one of the custom MATs from the Objects folder from Gotcha!'s mappack. I'll check it later and see what's up. You could try re-downloading and see if that helps, and be sure you have the folder Bremze put in Gotcha!'s thread.
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Sun Nov 09, 2008 4:59 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Facing Worlds - A timeless UT classic, now for CC!
Yeah, I got the patch he suggested..I'll try redownloading..
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Mon Nov 10, 2008 6:15 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Facing Worlds - A timeless UT classic, now for CC!
The BMCP also includes Gotcha's new objects (+many more); install that and you wont have compatibility problems with any scenes!
>.>
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Tue Nov 11, 2008 7:52 pm |
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Vattic
Joined: Mon Sep 08, 2008 5:49 am Posts: 8
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Re: Facing Worlds - A timeless UT classic, now for CC!
I would like to try this Scene as I have played the ones that come packaged with the game to death! Unfortunately I have had some problems installing it and would like some help. I extracted the two folders named 'Facing Worlds.rte' and 'Maps - Objects' into the folder named 'Cortex Command'. As the .txt file instructed I then edited the file 'Cortex Command\Base.rte\Scenes.ini' in the as follows (addition in bold): Quote: ...
//////////////////////////// // Bunker Modules!
IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini IncludeFile = Maps - Objects/Index.ini
... Then I noticed on the last page of this topic that there was an update for b22 and I replaced the already installed 'Facing Worlds.rte' with the newly downloaded one. When I run CC it all goes ok until I get the following error: Quote: RTE Aborted! (x_x)
Abortion in file .\System\Reader.cpp, line 530, because:
Could not match property in Maps - Objects/Effects.ini at line 1465!
The last frame has been dumped to 'abortscreen.bmp' Can anyone help? Edit:Never mind, I edited the 'effects.ini' and 'objects.ini' so that the doors work in the new build .
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Fri Nov 14, 2008 12:26 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Glad to see this still gets such positive reception! If anyone wants to provide me with a good code for making lava at the bottom of the map, I'd happily remake Lava Giant from UT as well.
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Sat Nov 15, 2008 6:06 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Facing Worlds - A timeless UT classic, now for CC!
i like the map but explosions rape the terrain btw. kewl base tower things.
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Tue Nov 18, 2008 4:55 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Is there anything different I have to do with this map to make it playable in B23? I only ask because some people had problems with it going from B21 to B22, and I'd like this map to remain playable to those who still enjoy it.
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Mon Jun 08, 2009 4:15 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Facing Worlds - A timeless UT classic, now for CC!
I don't think so... the map pack still works in b23 so i guess this should work too... Btw i want this. I just want it. Unreal Tournament is my favorite game PERIOD and i want this map lol.
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Mon Jun 22, 2009 3:29 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Oh crap I didn't realize this hadn't been re-uploaded.
I'll fix it tonight.
EDIT: Scratch that. I'm going to redo this puppy. A lot has changed in CC since I released this, and I've learned a lot more since then. Perhaps I can make this an actual CTF map now.
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Mon Jun 22, 2009 4:09 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Facing Worlds - A timeless UT classic, now for CC!
LowestFormOfWit wrote: CTF map now. This. Absolutely. It would just be epic. I also wonder if there is a way to put things like double kill triple kill m-m-m-monster kill with lua on this map (or other maps... who knows)
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Mon Jun 22, 2009 4:25 am |
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