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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - B23
I'd expand the vents by half a square, but its fine as it is.
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Mon Nov 30, 2009 5:54 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Coalition Base #836-AOC - B23
Air vents are meant to circulate air; not to move around in. Sure, you could probably fit in one, but not very comfortably... Plus, increasing width by a 1/2 square would also make them not flush with the other vanilla bunker modules. Yeah, they're a pain to move around in, but it's not that bad when you know how to.
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Tue Dec 01, 2009 4:16 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - B23
I know, vents aren't usually that big, especially a high security facility, but if its going to be part of the gameplay...
I mean make it two squares large, and hollow out 1 1/2 of a square out.
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Tue Dec 01, 2009 4:21 am |
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kubas246
Joined: Sat Nov 28, 2009 7:46 pm Posts: 27
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Re: Coalition Base #836-AOC - B23
I can't download it. Can someone upload this mod? Please
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Tue Dec 01, 2009 1:00 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Coalition Base #836-AOC - B23
Check page twelve. Next time, read the thread, see if anyone else has posted about it before you post.
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Tue Dec 01, 2009 1:59 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - B23
I just fixed the download, so go ahead and give it a try now. It may take a few moments to upload though, so keep trying every couple minutes until it works.
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Thu Dec 03, 2009 12:57 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Coalition Base #836-AOC - B23
The vents are fine. It's a bit hard to get up in the vents, but it's definitely possible unless you weigh too much. Nice map, TLB.
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Sat Dec 05, 2009 12:47 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Coalition Base #836-AOC - B23
I got this.
Abortion in file.\System\Reader.cpp, line 531, because:
Referring to an instance ('Coalition.rte/Heavy Pistol') to copy from that hasn't been defined! in Prison Escape.rte/Scenes/Coalition Base #836-AOC.ini at line 994!
The last frame has been dumped to 'abortscreen.bmp'
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Sat Dec 05, 2009 4:00 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - B23
Crap. I'm taking this file directly from my current version, but as usual, some weapon names in the version of CC I have are different that the standard B23 setup. This should be fixed, so redownload and let me know if any other errors of that type pop up.
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Sat Dec 05, 2009 7:20 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Coalition Base #836-AOC - B23
Accidental New Content Leak?!?!? GREAT SUCCESS!
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Sat Dec 05, 2009 7:23 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Coalition Base #836-AOC - B23
joost1120 wrote: The vents are fine. It's a bit hard to get up in the vents, but it's definitely possible unless you weigh too much. Nice map, TLB. I just drop all my weapons after the generator is destroyed. I've always killed all the enemies on the way down.
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Mon Dec 07, 2009 7:37 am |
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Pyrodoom
Joined: Sun Jan 24, 2010 1:07 pm Posts: 34 Location: behind you
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Re: Prison Escape Episode 1
I got this error:
Abortion in file .\Managers\PresetMan.cpp, line 162, because: Failed to find the Prison Escape.rte Data Module! The last frame has been dumped to 'abortscreen.bmp'
I thought what it meant was that it couldn't find index.ini, so i open up the folder and the only thing in there is Activities.ini.
Man, my computer does not want to download a whole mod from you in one go, does it TLB?
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Wed Mar 03, 2010 7:59 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Prison Escape Episode 1
At this point, I'm pretty much convinced of one of two things: 1) Your copy of winRAR is broken and needs to be reinstalled. 2) Your dad or whoever is limiting your downloads has actually added some kind of cap to your internet that cuts off files if they are too large.
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Thu Mar 04, 2010 5:10 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Coalition Base #836-AOC - B23
Squeegy wrote: 411570N3 wrote: It's easier if you have no equipped weapon and manipulate the head so that it isn't dragging across the vent ceiling. Occasionally jet packing when stuck helps too, sometimes. I had no weapon! Every time I jetpacked I spun out, and I kept getting my damn spiky hair stuck on the vents. The vents aren't bad once you work them down to a science, which is possible. I don't encounter any problems anymore, but I've also been doing the same tricks everyone else here is suggesting, too.
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Thu Mar 04, 2010 12:55 pm |
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ronson
Joined: Sun Mar 13, 2011 12:40 am Posts: 11
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Re: Prison Escape: Episode 1
I enjoyed this level Thanks for sharing, i did it on nuts on my 3rd turn! PS yeah for the escape drop all your weapons and stop your head scraping which holds you back.
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Fri Sep 02, 2011 9:06 pm |
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