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 Bunker Breach + 
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Joined: Sat Oct 06, 2012 1:52 pm
Posts: 42
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Post Re: Bunker Breach +
While I love your new levels and scenes, I think there's a problem with your lose conditions. The game crashes every time my brain dies.


Sun Aug 31, 2014 5:12 am
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Bunker Breach +
terminator44 wrote:
While I love your new levels and scenes, I think there's a problem with your lose conditions. The game crashes every time my brain dies.

Oops! That is actually a bug in the native BB activity.

Find this code (somewhere near line 245):
Code:
                  Brain = MovableMan:GetUnassignedBrain(Activity.TEAM_1)
                  if Brain then
                     self:SetPlayerBrain(Brain, player)
                     self:SwitchToActor(Brain, player, self:GetTeamOfPlayer(player))
                  end

And replace with this:
Code:
                  Brain = MovableMan:GetUnassignedBrain(Activity.TEAM_1)
                  if Brain then
                     self:SetPlayerBrain(Brain, player)
                     self:SwitchToActor(Brain, player, self:GetTeamOfPlayer(player))
                  else
                     self:SetPlayerBrain(nil, player)
                  end


Mon Sep 01, 2014 7:38 am
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Joined: Fri Jul 20, 2012 5:31 am
Posts: 67
Location: petting Schrodingers cat.
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Post Re: Bunker Breach +
Haha, FINALLY!! Really annoying restarting your game everytime you lose. I will have to ask though, where is that code located? I looked under base.rte/activites and there was nothing there that would've been Bunker Breach, and even under base.rte/activites.ini there's no activity that's added with the presetname as Bunker Breach. Thanks for the help!


Mon Sep 01, 2014 5:42 pm
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Bunker Breach +
It is in Missions.rte/Activities for some reason I don't remember.


Tue Sep 02, 2014 7:49 am
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