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 Mission: [Dummy] Swarm 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Mission: [Dummy] Swarm
mail2345 wrote:
The Decaying Soldat wrote:
Why isn't weegee a mission designer for the game yet?

TLB is already on. I think their aiming for some sort of ration, so they need another spriter first.


If that's true, then I think it'll take some time.
There aren't a lot of spriters who can match Arne and Bubs' work.


Mon Aug 03, 2009 6:46 pm
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Post Re: Mission: [Dummy] Swarm
Another great mission by Weegee.


Mon Aug 03, 2009 6:57 pm
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Post Re: Mission: [Dummy] Swarm
MaximDude wrote:
Sweet, gonna test this soon. :D

@ Kilgannon
You can always give those resources to me, i'll find good use for them while you struggle for your life using a dummy with a pistol.

This mission is easily beaten with one dummy.


Tue Aug 04, 2009 2:59 am
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Post Re: Mission: [Dummy] Swarm
Kilgannon wrote:
This mission is easily beaten with one dummy.


Agreed. The facilities have to be deeper, or more protected. If adding more enemies is not an option.


Tue Aug 04, 2009 5:03 am
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Post Re: Mission: [Dummy] Swarm
Turrets, traps, more doors, a brain-robot which is some nigh-indestructible super-being with a very large weapon... well, maybe not all of it.

Past (as many others have said) a level of ease, this is a ridiculous amount of fun - though some of that comes from the flair of the first few seconds (the fire fight) and the whole fun of having to go through three buildings to beat the mission. The first play had me too pumped from the beginning to care about any ease in the rest of it, as did not scoping the map before leaping into the attack -- it added a bit of a 'oh holy crap that guy has a large weap--' factor.

Maybe some random artillery strikes from the coalition? It'd force you to get your dummy into cover quickly, and might shower down at rather inconsiderate moments and kill dummies. Or maybe artillery strikes from the dummies; a bit of left hand not meeting the right hand and a bit of poor timing means it ends up screwing you rather than helping.


Tue Aug 04, 2009 10:35 am
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Post Re: Mission: [Dummy] Swarm (Updated: 04-aug-2009)
Patched this puppy. Nothing radical though, just some rebalancing, optimising and base management tuning. ReDL recommended.


Tue Aug 04, 2009 11:02 am
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Post Re: Mission: [Dummy] Swarm (Updated: 04-aug-2009)
Just played with your patched puppy.

Destroying the cloning vats is now much much harder. The upper part of the structure was literally filled with clones.

Though the brain room is still moderately easy to overrun. I kept pushing in with brute force, switch to another body if one died, leaving other Dummies to the AI. Then I basically blasted through the metal barriers with one auto shotgun and the enemy brain went pop.


Tue Aug 04, 2009 1:10 pm
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Post Re: Mission: [Dummy] Swarm (Updated: 04-aug-2009)
Weegee, if you are getting people hating on you for this one being too easy, feel free to PM me for my updated "Boss Level" Behemoth.

It'll wisen them up real fast. :grin:


Wed Aug 05, 2009 7:52 am
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Post Re: Mission: [Dummy] Swarm (Updated: 04-aug-2009)
LowestFormOfWit wrote:
Weegee, if you are getting people hating on you for this one being too easy, feel free to PM me for my updated "Boss Level" Behemoth.

It'll wisen them up real fast. :grin:


When compared to other Weegee's missions, this one is surely too easy. Easy, but still enjoyable.

And I'm looking forward to be wisened by the Behemoth.


Wed Aug 05, 2009 8:42 am
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Post Re: Mission: [Dummy] Swarm (Updated: 04-aug-2009)
The Decaying Soldat wrote:
LowestFormOfWit wrote:
Weegee, if you are getting people hating on you for this one being too easy, feel free to PM me for my updated "Boss Level" Behemoth.

It'll wisen them up real fast. :grin:


When compared to other Weegee's missions, this one is surely too easy. Easy, but still enjoyable.

And I'm looking forward to be wisened by the Behemoth.


Well, it's next up for my attention after my super secret project! (Not Xextredge)


Wed Aug 05, 2009 9:17 am
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Post Re: Mission: [Dummy] Swarm (Updated: 04-aug-2009)
The Decaying Soldat wrote:
When compared to other Weegee's missions, this one is surely too easy. Easy, but still enjoyable.


Damn, it was not intented to be easy at all :) Maybe I had a flaw in the concept from start, just wanted to have some warfare without meat falling from the skies. And when I realized that it was almost impossible to make clones defend themselves I already wrote to much code :???: Guess that the whole trouble is the sky. Putting whole bunker under the ground could fix the problem but that is another story.


Wed Aug 05, 2009 2:50 pm
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Post Re: Mission: [Dummy] Swarm (Updated: 05-aug-2009)
Missions without bugs and patches are boring, so here is another one :twisted: It's amazing how it worked after the first patch, as the clones dispatching mechanism was The Bug.


Wed Aug 05, 2009 8:00 pm
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Post Re: Mission: [Dummy] Swarm (Updated: 05-aug-2009)
Add occasional mortar strikes, and gun ship raids, please.
And afterwords, this'll be like the rest, undoubtedly hard.


Thu Aug 06, 2009 6:10 am
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Post Re: Mission: [Dummy] Swarm (Updated: 05-aug-2009)
Weegee, you should make a mission with LowestFormOfWit's dummy factory when it's finished.


Thu Aug 06, 2009 7:13 am
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Post Re: Mission: [Dummy] Swarm (Updated: 05-aug-2009)
I had intended it to be open for anyone to use in missions and whatnot.
And for those who didn't like the style of the "Dummy-esque" modules I got feedback on in Mod Making, I will be making an alternate normal vanilla concrete version with only the actual moving parts being dummy colors.


Thu Aug 06, 2009 11:36 am
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