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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Arcade (WIP)
When you add a file to it, I can move it over to Scenes, I just don't want to have it over there and then for you to disappear without actually ever finishing the mod/posting a download.
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Thu Jul 10, 2008 6:07 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v0.1
Like I'd ever abandon you guys. Alright, I am done with it so far. If you could move it over then that'd be great.
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Thu Jul 10, 2008 9:21 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade (WIP)
zalo wrote: Is that all one map? If so, awesome. That's actually a good idea. Perhaps I'll merge them together into one lunatical place of craziness. (Sorry for the double post. I'm a bit sleepy.)
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Thu Jul 10, 2008 9:28 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Arcade v0.1
You win. Forever.
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Thu Jul 10, 2008 10:03 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Arcade v0.1
CommanderCool wrote: You win. Forever. I just wish this was merged with the other map pack or was in 1 rte.
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Thu Jul 10, 2008 10:15 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Arcade v0.1
And the barrels need to roll. It is a necessity.
Just make an emitter and have the barrels on a lifetime.
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Thu Jul 10, 2008 10:28 pm |
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mini-whitty
Joined: Wed Nov 07, 2007 4:59 am Posts: 44 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Re: Arcade v0.1
Wow, this looks EPIC. DL'd!
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Thu Jul 10, 2008 10:29 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Arcade v0.1
I officially decree that you rock ...at scenemaking! These maps are awesome! Now, following zalo's idea of rolling barrels, could you add goombas on the mario map? And gold coins? It would be a good way of implementing gold in the map.
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Thu Jul 10, 2008 10:44 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v0.1
How about you make all of that and I'll put them in and spread around credits and thankyous? Really, I am no wizard.
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Thu Jul 10, 2008 11:06 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Arcade v0.1
Gotcha! wrote: How about you make all of that and I'll put them in and spread around credits and thankyous? Really, I am no wizard. Lua. You could make an entire CC Mario game with it maybe.
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Fri Jul 11, 2008 12:28 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Arcade v0.1
Brainwashed wrote: I officially decree that you rock ...at scenemaking! These maps are awesome! Now, following zalo's idea of rolling barrels, could you add goombas on the mario map? And gold coins? It would be a good way of implementing gold in the map. There's gold in every one of the maps already.
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Fri Jul 11, 2008 2:38 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Arcade v0.1
Instant thought in head: Pure, untainted joy.
EDIT: Hrm, I want to see goombas, koopas, and that dude that drops spike dudes from the sky now (aka create a new fraction).
Last edited by DSMK2 on Fri Jul 11, 2008 5:47 am, edited 1 time in total.
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Fri Jul 11, 2008 5:12 am |
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RedSonSuperDave
Joined: Thu Jun 05, 2008 10:18 pm Posts: 49 Location: Marianna, FL
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Re: Arcade v0.1
Once again, Gotcha! hits it out of the park. Yes, Sixteen, I got just what I asked for.
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Fri Jul 11, 2008 5:41 am |
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Tea
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Re: Arcade v0.1
This is good, really good.
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Fri Jul 11, 2008 2:02 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v0.1
RedSonSuperDave wrote: Once again, Gotcha! hits it out of the park. Yes, Sixteen, I got just what I asked for. That's good, since it's your wish and (I think) The Fat Sand Rat's wish (for Donkey Kong) that triggered my sanity loss this week. Although work might have been a factor as well.
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Fri Jul 11, 2008 3:39 pm |
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