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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's Endurantism
TrouserDemon wrote: How did he get portals to work, or is it just extra map wrapping? Well, first I folded the Y side of the scene over the X side, and then I just applied a looping .bmp of the backside of the XY intersection. It all makes sense if you just download the map.
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Sun Apr 06, 2008 7:06 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Lord Tim's Endurantism
I've made some flat portals you could use? (note portals back to back are completely useless)
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Sun Apr 06, 2008 7:09 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Lord Tim's Endurantism
They aren't real portals, it's just a friggin' .bmp not a code exploitation!
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Sun Apr 06, 2008 8:24 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's Endurantism
Foa wrote: They aren't real portals, it's just a friggin' .bmp not a code exploitation! Okay. You make a portal then. Notice how this is the only scene ever with three different backgrounds and parts of the scene which you go behind. And a rainbow.
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Sun Apr 06, 2008 11:19 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Lord Tim's Endurantism
All you did is make an FG BG and BG that consists of air!
Then place it in the scene.
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Sun Apr 06, 2008 11:44 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's Endurantism
No I didn't. You're being ignorant. Stop it.
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Sun Apr 06, 2008 11:48 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Lord Tim's Endurantism
Okay, I meant, you made a custom bunker piece, a fancy tunnel. Wait, how do I delete this post?
Last edited by Foa on Mon Apr 07, 2008 12:32 am, edited 1 time in total.
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Mon Apr 07, 2008 12:30 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's Endurantism
It's not a bunker. It's a door.
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Mon Apr 07, 2008 12:31 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Lord Tim's Endurantism
Lord Tim wrote: It's not a bunker. It's a door. It is, and I don't know which part ( if there are any moving parts ) moves? And that explains why the AI are shooting it!
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Mon Apr 07, 2008 12:36 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: Lord Tim's Endurantism
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Mon Apr 07, 2008 7:01 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Lord Tim's Endurantism
They entered the "portal" and killed the brain somehow =3
(I found it fun though)
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Mon Apr 07, 2008 12:35 pm |
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pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
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Re: Lord Tim's Endurantism
I have a problem. When I play this level, the city never shows up. I played it on two player, and it only showed up on the bottom screen. Has anyone else had this problem. I'll get a pic soon.
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Mon Apr 07, 2008 2:34 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Lord Tim's Endurantism
interesting, I'm dling cause I want to see what all the fuss is about.
also: If you want I could probably make a better bg for the city. That or you could ask promster, if he has any spare time.
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Tue Apr 08, 2008 1:11 am |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: Lord Tim's Endurantism
Quote: Brought to you by: Lord Tim's Amazingly Awesome Better Than You Corporation Of Fun.
OMG!!! the LTAABTYCOF!! i heard about that also, on topic: cool map LORD TIM (yes, your name deserves to be in capitols)
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Tue Apr 08, 2008 2:38 am |
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ddgc
Joined: Thu Dec 06, 2007 4:01 am Posts: 63 Location: Alt+F4
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Re: Lord Tim's Endurantism
pieman280 wrote: I have a problem. When I play this level, the city never shows up. I played it on two player, and it only showed up on the bottom screen. Has anyone else had this problem. I'll get a pic soon. For me, it only shows on the top screen. It works fine for me in single player.
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Tue Apr 08, 2008 6:05 am |
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